Genocide 2 | 1994 | Battle Through a Cybernetic World! | Super Nintendo
G2, or Genocide 2, is a side scrolling beat'em up by Bits/Zoom. It is also the sequel of Genocide, released for the PC Engine, FM Towns and Sharp X68000 japanese computers in 1989. The game takes place in 2280 and features the rogue unit Tracer Type 184 (codenamed Goliath), a highly sophisticated fighter mecha. The CONEX corporation is developing an unknown weapon and the bionic soldier Jeff Hazard, on board of his powerful robot-warrior, is sent to investigate the situation. Stages are vast and divided into short sub-areas. Those entire areas have to be cleaned up to move on. Understand here that every single enemy has to be defeated, in a traditional beat'em up way, to unlock the next area. Our robot's main weapon is a short plasma-saber which can be used to deadly strike his enemies. But the most interesting weapon is certainly Betty, a floating robot-sphere which follows our hero character everywhere he goes and fires at will at anything fool enough to get in its way. Sadly, Betty, like any secondary weapon in the game, needs energy. And she will eventually run out and need to recharge. As mentioned other secondary weapons are also available, including shields and laser guns.
GAME RECORDING INFO:
The game was scaled to 4k, without bi-linear filtering, and retaining the original aspect ratio. I also use a shader / filter that simulates a CRT Monitor (More like the way we remembered, than, the way it really was), and over it i created a a 3d image of a game room with a TV from the 90s, to create a nostalgic atmosphere.
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