GEOMETRY DASH Cant Let Go Joypad
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Geometry Dash Gameplay Music Platforming
Gameplay, Blind Run, Rush, Replay, Arcade, Italian, English, Full HD, 2K, WQHD, QHD, Quad HD, 144 hz, 60 hz, PC, Window, No Commentary, Uncut, Retro
GEOMETRY DASH
Cant Let Go Joypad
Non posso lasciar andare Joypad
Je ne peux pas lâcher Joypad
Ich kann das Joypad nicht loslassen
No puedo dejar ir Joypad
Não posso deixar ir Joypad
जॉयपैड को जाने नहीं दे सकता
ক্যান্ট লেট গো জয়প্যাড
جوائے پیڈ کو جانے نہیں دے سکتے
無法放開遊戲手柄
캔트 렛 고 조이패드
ジョイパッドを手放せない
Не могу отпустить джойстик
لا أستطيع أن أترك Joypad
Geometry Dash is a series of music platforming video games developed by Swedish developer Robert "RobTop" Topala.[circular reference] The first game, Geometry Dash was released on 13 August 2013 on iOS and Android, and the Steam version on 22 December 2014.[2][3] In Geometry Dash, players control the movement of an icon and navigate along music-based levels, while avoiding obstacles such as spikes that instantly destroy the icon on impact.
Geometry Dash consists of 21 official levels. It has a level creation system, where players can create their own custom levels, share them online and play levels designed by other players. In addition to the official levels, certain user-created levels have been featured in in-game content, including a hall of fame and a daily level. In-game currency, such as stars, coins, orbs or diamonds, can be obtained from various sources, such as official levels, user-created levels or chests.
In addition to the original game, three other spin-off games in the series have been made: Geometry Dash Meltdown, Geometry Dash World, and Geometry Dash SubZero.
The beginning of 'Electroman Adventures', the 13th of 21 levels in the game and currently the fourth to last level of Geometry Dash Lite.
Geometry Dash can be played with a touchscreen, keyboard, mouse, or controller. The player manipulates the movement of their icon through input in the form of pressing or holding to reach the end of a level. If the player crashes into an obstacle, such as a spike, a wall or a sawblade, the level restarts from the beginning. There is also a "practice mode" in which a player may place checkpoints to survey or practice a level, but is unable to collect coins or gain progress for normal mode. The timing and rhythm of the in-game music are key parts of the game, often in relation to each other.
During gameplay, the player's icon takes the form of one of seven different game modes, each of which behaves differently with each interaction. Player movement is further complicated by portals that allow the player to change between seven game modes, reverse gravity, change the size of their icon, mirror the direction of their movement, change their speed, or teleport. Furthermore, pads and orbs can be used to move the player in varying directions or change gravity.
There are 21 official levels in the full version of Geometry Dash, 18 of which are unlocked upon installation. The other three require a specific number of secret coins hidden within all the official levels. Each level grants rewards upon completion. Official levels steadily advance in difficulty. Levels are categorized into six difficulty ratings: Easy, Normal, Hard, Harder, Insane, and Demon (which contains an additional counter). Players can earn achievements that unlock rewards, such as icons or colours. Players may also utilize three shops that use an in-game currency to acquire icons or colours.
The full version of the game features the ability to upload and download user-created levels. The creator must complete their level with all user-placed coins in normal mode before it can be uploaded: a process known as verification. Changes made after verification will render the level unverified again. Some custom levels have a specific difficulty determined by Topala. The creator of a level, its players and the game's moderators can influence this decision. User-created levels can be categorized into 12 difficulty ratings, including the five ratings used in the official levels. The auto difficulty is reserved for 'auto' levels which do not require input for completion. Additionally, there are five variations of the Demon difficulty: Easy, Medium, Hard, Insane, and Extreme. In approved user-created levels, each difficulty rewards a certain number of stars upon completion.
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The various music tracks used in the official levels were made by artists ForeverBound, DJVI, Step, DJ-Nate, Waterflame, F-777, and MDK. In addition, some other music in the game were made by Kevin MacLeod or Topala himself. When creating custom levels, users have the option to use any song from the game's 21 official levels or from Newgrounds
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Geometry Dash Statistics For DemonDai
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