Geometry Dash - W. D. #52: In Silico by Rafer (All Coins)
Wow! I did not think I was going to be able to beat this with all 3 coins! I remember beating it without the coins, so I figured “I should re-beat with all the coins since it was a weekly demon!” And I did just that with about an hour of practice! Good luck with these coins if you want to go for them yourself! Enjoy! (One more older weekly demon will also be uploaded today, so stay tuned!)
Coin Tutorials:
Coin 1: First, you have to skip the yellow orb at 0:05 and touch the yellow glow up above. You can then go up above at 0:07 to access the above part in the following ship. Taking this route will allow access to a black dot at 0:12. Click on that to have access to the down below part, which requires a bit of memorization as well as the following part above. You can then take an alternate route and press the button at 0:21. Continuing this alternate route will make you normal-sized and pressing the button from before will unlock a key at 0:25, which will keep you normal-sized to head up at 0:28. You then have to go back down onto the normal path on the two dash orbs. However, you will be upside down until you reach the coin at 0:43.
Coin 2: This is the coin that requires the most action. You first have to hit the two levers at 0:45 and 0:46. This will activate some sliders you can’t hit in the following wave part. If you don’t slide in these parts, a trigger orb at 0:50 and a dash orb at 0:51 will appear. Hit both of these orbs to access another alternate path. Finishing this path will take you to a bomb at 0:53. Then at 0:56, use this bomb to destroy the stone wall and activate another trigger orb at 0:58. Hitting this trigger orb will lower the structure at 1:01 allowing you to fall into lava and catch you on fire. After doing this, you can then skip the red orb at 1:06 and make the water disappear, allowing you to take another alternate route leading you to another collectible at 1:10. This collective allows you to go up at 1:13 allowing you to collect another collectible. This collectible unlocks some UFO spam you need to do at 1:22, allowing you to hit another trigger orb. This trigger orb unlocks more UFO spam you need to do, and hitting all the parts of that UFO spam then turns the green dash orb at 1:26 into a purple one, making you switch gravity and allowing you to take another alternate route. At the end of this route is a lever at 1:35 that you need to pull. This lever then allows you to go up at 1:43 to knock the eyes out of the structure, which then allows you to go down at 1:46 to collect a minicoin. This minicoin allows you to go up at 1:56 and finally collect the coin.
Coin 3: For this coin, you first have to spam during the cutscene at 1:59 until you see an orange flash. There’s even a little faded message below the icon saying “Spam?” which I didn't even notice until a practice run on this coin. The orange glow then deactivates the spikes at 2:05, allowing you to take another alternate route by going down in the following ship part at 2:09, which will then take you to an above part in the following spider, which will then lead you to a robot portal. Now that you’re a robot, you can jump to the above part at 2:19 and take another alternate route. You then have to jump and hit the top structure at 0:32, which deactivates the spikes at 2:35. Jumping on those structures will then unlock an above route at 2:44. Taking this route then unlocks another route at 2:47, where you have to skip the dash orb during the ball part. After this, the spam part at 2:54 gets buffed. In the normal route, you only have to spam 4 times, but in the coin route, you have to spam 10 times. Finally, you can skip the yellow orb at 2:58 and receive this final coin!
Song: Zircon - Nuclear Flash (Mega Man 2)
Link: https://www.newgrounds.com/audio/listen/175013
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