Getting Over It with Bennett Foddy LIve part

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Getting Over It revolves around the player-controlled character named Diogenes, who, somewhat true to his namesake, resides in a large metal cauldron. He wields a Yosemite hammer, which he can use to grip objects and move himself. Using the mouse or trackpad,[note 1] the player tries to move the man's upper body and sledge hammer in order to climb a steep mountain.[3]

The game is accompanied by voice-over commentary from Bennett Foddy discussing various philosophical topics. The commentary also provides quotations relating to disappointment and perseverance when significant progress is lost by the player,[7] as well as when the player reaches certain milestones in the game.

As the player progress up the mountain, they are at a constant risk of losing some or all of their progress; there are no checkpoints.[8] The game concludes when the player reaches the highest point of the map, entering space. Closing credits fade in, where at the conclusion, a message asks players if they are recording the gameplay. If the player indicates that they are not, the game provides access to a chatroom populated by other players who have recently completed the game.
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gettingoverit
gettingoveritspeedrun
gettingoveritworldrecord
gettingoveritsnake
gettingoveritending
gettingoveritgame
gettingoveritgameplay
gettingoveritrage