Getting Started with Gameplay Programming | Live Training | Unreal Engine
Richard Hinckley joins us again and discusses Gameplay Programming (GPP) using C++. One of the most important contributing factors to how your game feels is how the camera works. We explore some of the fundamentals of camera code and how it interacts with the player's character and other elements in the game.
[00:00:00] Intro/News
[00:00:54] Community Spotlight
[00:05:34] Gameplay Programming
[01:07:00] Outro
NEWS
UE Awarded Best Engine at Develop
https://www.unrealengine.com/en-US/blog/develop-industry-excellence-awards-2017-best-engine
First-ever Unreal Engine SIGGRAPH User Group
https://www.unrealengine.com/en-US/blog/epic-games-to-unveil-real-time-production-innovation-at-first-ever-unreal-engine-user-group-at-siggraph-2017
COMMUNITY SPOTLIGHT
Ben de Hullu - Building Constructor Tool
https://www.artstation.com/artwork/bWrma
Manuel Fuentes - Modular Industrial Environment
https://www.artstation.com/artwork/OVQE6
Epitasis
https://www.kickstarter.com/projects/294680327/epitasis?ref=category_featured
Announcement Post
https://forums.unrealengine.com/showthread.php?150726
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