Ghost of Tsushima PART 1

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Ghost of Tsushima
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Ghost of Tsushima
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Ghost of Tsushima
Ghost of Tsushima.jpg
Developer(s) Sucker Punch Productions
Publisher(s) Sony Interactive Entertainment
Director(s)
Nate Fox
Jason Connell
Producer(s)
Brian Fleming
Programmer(s) Chris Zimmerman
Artist(s) Jason Connell
Writer(s)
Ian Ryan
Liz Albl
Patrick Downs
Jordan Lemos
Composer(s)
Ilan Eshkeri
Shigeru Umebayashi
Platform(s)
PlayStation 4
PlayStation 5
Release
PlayStation 4
July 17, 2020
PlayStation 5
August 20, 2021
Genre(s) Action-adventure
Mode(s) Single-player, multiplayer
Ghost of Tsushima is a 2020 action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment. The player controls Jin Sakai, a samurai on a quest to protect Tsushima Island during the first Mongol invasion of Japan. Jin must choose between his warrior code to fight honorably, and pragmatic but despicable ways that can repel the Mongols with minimal casualties. The game features a large open world which can be explored either on foot or on horseback. When facing enemies, the player can choose to engage in a direct confrontation with enemies using Jin's katana, or become a legendary warrior known as "the Ghost" which use stealth tactics to assassinate opponents. A multiplayer mode titled Legends was introduced in October 2020 and made available separately in September 2021.

Sucker Punch began developing the game after shipping Infamous: First Light in 2014, as the studio wanted to move on from the Infamous franchise and create a game with a heavy emphasis on melee combat. The studio collaborated with Japan Studio and visited Tsushima Island twice to ensure that the game was culturally and historically authentic. The team was heavily inspired by samurai cinema, particularly those directed by Akira Kurosawa, as well as comic book series Usagi Yojimbo. The game's minimalistic landscape and art style was influenced by Shadow of the Colossus, and locations in the game were designed to be "the perfect photographer's dream". While the in-game landmass is geographically the same shape as that of Tsushima Island, the team did not intend to create a one-to-one recreation. Ilan Eshkeri and Shigeru Umebayashi composed the game's soundtracks.

The game was released for PlayStation 4 in July 2020, and an expanded version for PlayStation 4 and PlayStation 5, subtitled Director's Cut featuring the Iki Island expansion, was released in August 2021. The game received generally positive reviews upon release, with critics praising the game's melee combat, story, characters, performance and music, though it received criticisms for its stealth gameplay and open world structure. The game was a commercial success, selling more than 9.73 million copies by July 2022 and became one of Sony's fastest-selling original games. It was nominated for several end-of-the-year accolades, including Game of the Year at The Game Awards 2020. A film adaptation is currently in development.

Gameplay

In Ghost of Tsushima, the player can traverse the open world of Tsushima Island on horseback.
Ghost of Tsushima is an action-adventure video game played from a third-person perspective. The player has a variety of options to approach their objectives. They can engage in a direct confrontation with enemies using their katana, called a standoff, which can chain a series of fatal strikes against a set number of enemies.[1] In combat, Jin needs to adopt different combat stances when facing different types of enemies: Stone stance for hostile swordsmen; Water stance for shielded enemies; Wind stance for spearmen; and Moon stance for brutes.[2] Ultimately, the player will unlock Ghost stance, which makes Jin invulnerable and allows him to kill enemies with one hit for a limited period of time. To use Ghost stance, players must kill a number of enemies without taking any damage, or assassinate Mongol leaders.[3] The player needs to stagger enemies or land a successful parry to break their defense before attacking to deplete their health.[4] Additionally, the player has access to bows, which can fire different types of arrows. At certain points in the game, Jin has to duel other non-playable characters, which serve as a boss characters with unique offensive tactics and attack animations.[5] The game's highest difficulty is a more realistic mode in which the player and enemies do massive damage to each other, with all non-boss fights ending in one or two successful cuts.[6]

Alternatively, using stealth allows the player to evade enemies and strike them s







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Ghost of Tsushima Statistics For Golmake Games

At present, Golmake Games has 282 views spread across 2 videos for Ghost of Tsushima, and about 9 hours worth of Ghost of Tsushima videos were uploaded to his channel. This is 2.47% of the total watchable video on Golmake Games's YouTube channel.