GHOST OF TSUSHIMA Playthrough Gameplay Part 27 - ACT 2 - PS4 Pro

GHOST OF TSUSHIMA Playthrough Gameplay Part 27 - ACT 2 - PS4 Pro

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Ghost of Tsushima
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GHOST OF TSUSHIMA Playthrough Gameplay Part 27 - ACT 2 - PS4 Pro. Here is part 27 of my Lets Play of GHOST OF TSUSHIMA on PS4 Pro where we continue ACT 2.

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About *Ghost of Tsushima*:
Ghost of Tsushima is an action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment for PlayStation 4. Featuring an open world for players to explore, it follows a samurai on a quest to protect Tsushima Island during the first Mongol invasion of Japan. The game was released on July 17, 2020. Ghost of Tsushima received praise for its visuals and combat but was criticized for its open world activities.

Ghost of Tsushima is an action-adventure stealth game played from a third-person perspective. Featuring a large open world, there are no waypoints and can be explored without guidance. Players can quickly travel to different parts of the game's world on horseback and an item that acts as a grappling hook is available to access difficult to reach areas. The game features side quests and non-playable characters with which the player can interact.

Players can engage in direct confrontation with enemies using weapons such as a tachi, which can also be used to chain up a series of fatal strikes after highlighting specific enemies. Alternatively, using stealth allows one to evade enemies and strike them silently with tools such as firecrackers to create distractions, smoke bombs to disorient alerted foes, and kunai for striking multiple enemies. One-versus-one dueling with non-playable characters is also optional.

The game is set on Tsushima Island in the late 13th century. It features a diverse assortment of regions and buildings, such as countrysides, fields, shrines, ancient forests, villages, farms, mountainscapes, and various landmarks. Players will also encounter numerous characters, friends, and unlikely allies while adventuring.

Game director Nate Fox said: "This is a game that is entirely grounded in reality. We're trying hard to transport people to 1274 Japan. We're inspired by history, but we're not building it back stone by stone. We're not trying to rebuild Tsushima island. Our protagonist is a work of fiction. We actually thought about using some historical figures, and we asked some people who are more culturally aware than us and they said that it would be insensitive, so we didn’t do it."

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