Ghost of Tsushima - Walkthough Part 1 - PS5 - Livestream
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Ghost of Tsushima is a 2020 action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment. The player controls Jin Sakai, a samurai on a quest to protect Tsushima Island during the first Mongol invasion of Japan. Jin must choose between following the warrior code to fight honorably, or using practical but dishonorable methods of repelling the Mongols with minimal casualties. The game features a large open world which can be explored either on foot or on horseback. When facing enemies, the player can choose to engage in a direct confrontation using Jin's katana or to become a legendary warrior known as "the Ghost" by using stealth tactics to assassinate opponents. A multiplayer mode titled Ghost of Tsushima: Legends was released in October 2020 and made available separately in September 2021.
Sucker Punch began developing the game after the release of Infamous: First Light in 2014, as the studio wanted to move on from the Infamous franchise to create a game with a heavy emphasis on melee combat. The studio collaborated with Japan Studio and visited Tsushima Island twice to ensure that the game was as culturally and historically authentic as possible. The team was heavily inspired by samurai cinema, particularly films directed by Akira Kurosawa, as well as the comic book series Usagi Yojimbo. The game's landscape and minimalistic art style were influenced by Shadow of the Colossus, and locations in the game were designed to be "the perfect photographer's dream". While the in-game landmass is similar in shape to Tsushima Island, the team did not intend to create a one-to-one recreation. Ilan Eshkeri and Shigeru Umebayashi composed the game's soundtrack.
The game was released for PlayStation 4 in July 2020, and an expanded version for PlayStation 4 and PlayStation 5, subtitled Director's Cut and featuring the Iki Island expansion, was released in August 2021. The game received positive reviews upon release, with critics praising the game's melee combat, story, characters, performances, and music, though it received some criticism for its implementations of stealth gameplay and open world structure. The game was a commercial success, selling more than 9.73 million copies by July 2022 and was one of Sony's fastest-selling original games. It was nominated for several end-of-the-year awards, including Game of the Year at The Game Awards 2020. A film adaptation is in development as of 2022
Development
Nate Fox served as the game director of Ghost of Tsushima.
Ghost of Tsushima was developed by Sucker Punch Productions, which had a staff count of 160 at the time of development.[29] Development of the game started in 2014 after the studio completed Infamous Second Son and its expansion, First Light. After working on the Infamous series for nine years, the studio believed that it was time to create something new.[30] During the conceptualizing phase, the studio decided to create an open world game with a heavy emphasis on melee combat. Before deciding on the setting as feudal Japan, Sucker Punch considered various other settings and themes such as pirates, Scottish outlaw Rob Roy MacGregor, and The Three Musketeers. They later found a historical account of the Mongol invasion of Tsushima in 1274 and "the entire vision clicked into place."[31] In 2020, a prototype for one of Sucker Punch's cancelled projects, Prophecy, was leaked. Set in a steampunk setting, Prophecy featured gameplay elements that were later carried over to Ghost of Tsushima.[32] Sucker Punch worked on the game for six years, the longest ever for a game developed by the studio.[29] The game's development was completed on June 22, 2020, with Sucker Punch confirming it had been declared gold, indicating it was being prepared for release.[33] Nate Fox served as the game director,[34] while Jason Connell was the creative director and art director.[34][35]
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