Ghost of Yotei Devs Spill the Secrets: New But Familiar—Can They Top Tsushima?

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In this video I look at a few interviews the devs of Ghost Of Yotei have done recently where they talk about how to make a sequel fresh but familiar, and also improve on open world "monotony". I go over my hopes for accessibility of the game, plus talk about what is the struggle of making open world games accessible, especially for blind players.

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Links:
Ghost Of Yotei Devs Explain How The Game Will Avoid Open-World Monotony - https://www.gamespot.com/articles/ghost-of-yotei-devs-explain-how-the-game-will-avoid-open-world-monotony/1100-6533256/
More Of The Same? Ghost of Yotei Devs On Striking A Balance Between Familiar And Fresh - https://www.gamespot.com/articles/more-of-the-same-ghost-of-yotei-devs-on-striking-a-balance-between-familiar-and-fresh/1100-6533254/

WHAT I SEE WHEN PLAYING VIDEO GAMES:    • BLIND GAMER - What I see when playing Vide...  

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