Ghost of Yotei Devs Spill the Secrets: New But Familiar—Can They Top Tsushima?
In this video I look at a few interviews the devs of Ghost Of Yotei have done recently where they talk about how to make a sequel fresh but familiar, and also improve on open world "monotony". I go over my hopes for accessibility of the game, plus talk about what is the struggle of making open world games accessible, especially for blind players.
Subscribe to the Podcast on Spotify, Apple Podcasts, or any Podcatcher of choice:
Spotify: https://open.spotify.com/show/7aOqTXP8SJK60TCr0JUqPm
Apple Podcasts: https://podcasts.apple.com/us/podcast/gaming-in-sight-with-steve-saylor/id1730852882
Other Podcast Platforms: https://creators.spotify.com/pod/show/steve-saylor3
Links:
Ghost Of Yotei Devs Explain How The Game Will Avoid Open-World Monotony - https://www.gamespot.com/articles/ghost-of-yotei-devs-explain-how-the-game-will-avoid-open-world-monotony/1100-6533256/
More Of The Same? Ghost of Yotei Devs On Striking A Balance Between Familiar And Fresh - https://www.gamespot.com/articles/more-of-the-same-ghost-of-yotei-devs-on-striking-a-balance-between-familiar-and-fresh/1100-6533254/
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