Ghost of Yotei - Non-linear quest structure
Ghost of Yotei - Non-linear quest structure
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Players can choose the order in which they confront the Yōtei Six, potentially leading to more dynamic and personalized narrative paths.
Ghost of Yotei features a non-linear quest structure for its main story, allowing players to choose the order in which they pursue the Yōtei Six, the main antagonists.
Players can choose which member of the Yōtei Six to pursue first, leading to different paths and potential narrative outcomes.
This contrasts with the more linear progression of Ghost of Tsushima. While the overarching narrative will have a structure, the freedom to tackle the Yōtei Six in any order is intended to foster player agency and emergent storytelling.
The non-linear approach encourages players to explore the open world, discover new missions, and shape their own narrative based on their choices.
While there's a structure to the main story, the freedom to choose the order of events can impact the emotional pacing and overall experience.
Ghost of Yotei - Non-linear quest structure
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