Ghost Recon Breakpoint/Wildlands Most Immersive realistic playthrough.
Hello Fan of Immersion, Challenge, Difficulty and Realism. Welcome to The Most Immersive channel pushing to be the best in the field of Challenge and immersion. This Playthrough Began in Breakpoint under immersive settings No Hud completing All side quest before moving to main missions and upholding completing the game 100% with unique missions made in Relevance to the story and events. All weapons and classes we Canonically obtained and Lived in These Game parameters from beginning to End.
1. No Hud, No mission Reminders of Whatsoever.
2. No hints enemy marking and only members who class reflects drone and if you physically present drone pack may you use drone.
3. No Fast traveling, Bivi has no billets or supplies nor Vehicles unless you physically bring them there.
4. Vehicles were built at polymorph Modeling until Jace skell was in your base and you still must obtain parts to build new vehicles.
5. Punish runs - if all members mission K.I.A you are (captured)- This means that you take a death pill to fake your vitals depletion but lose main weapon and obtics. You must now travel with no map and gain your equipments back from enemies, Cache or opening metric doors.
6. Vehicles may be hot wired with Engineer 10 and you must obtain Keys from bag man or commander for base vehicles.
7. Must have immersive settings on Unique removing minimap and any ways to see through objects.
8. Finally you are a real Character in game immersed taking all events and scenarios into consideration, your stock for ammo, vehicles and medical supplies. Escape Aurora and Begin Wildlands as if the events after Resitence and unique escape mission are complete. (Join Discord in Bio for Additional Rules as there is a Band Perk List)
9. Begin Wild-lands on Extreme and Begin Run never Adding any skill points or Upgrading The following Ever in entire run to keep with Realistic Parameters.
1. Weapon - (Permissible are - Stable Aim, Hip Fire Spread, Grenade Launcher, Ammo Capacity, Time to Aim.
(Band are the following - Vhc Destruction, ADV Suppressor, Ammo Retention.
2. Drone - All is permissible and as these drones are more powerful than Breakpoint it is high powered after knowledge of Jace Skell.
3. ITEM - All items are permissible. - No Hud base and only place on Item View as Changing weapons is Different in Wildlands.
4. Physical - (Permissible - Stamina, and Detection Keeping you a Human and Realistic Player. - (Band - No Pain, Car Shield, Quiet Running, Bullet Resistance, Explosion Resistance, and Aircraft shield Including Faster Regen Break Realistic Parameters as with Breakpoint Gear Level Breaks Your Realism Parameters.
5. Squad - you may only upgrade Trained Rebels as this Unique Runs allow you to Team with A.I Team mate Rebels but never A.I Team Members.
6. Rebel Support is All Permissible only you cannot Call in For Vehicle support At All.
Finally You must have The Super Short Shotgun as Your Secondary, obtain Your 3Dot Sight, Red Dot Sight For pistol, and a Digital Sight. Your secondary Never changes to keep with 1 primary Rule in Breakpoint Run. Only players with No back pack may use 2 weapons.
Finally all Events must be completed in Wildlands with your main Character returning as a Master for Conquest. The Rules of Conquest will be defined in Future date. For now like and subscribe and stay tuned for an exciting return to breakpoint by Likeing and subscribing and helping our channel grow to the level of recognition it deserves!!!!
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