Ghostbusters: The Video Game - All MP Voicelines
Diag_Ray_MP_PU_001, I guess this is a good time to let you guys know about some recent adjustments I've made to the Capture Stream. Alright, observe. This chair is not a ghost, but the Capture Stream also works on stuff that's been in recent contact with ghosts. Ghosts slime everything they touch. As long as ecto-slime is active it glows. And when it glows, you can use your Capture Stream to pick it up and whip it around. Okay, give me a hand clearing a path to this door so we can go put that very deserving green beast back where he belongs.
Diag_Ray_MP_PU_002, That's her! The Gray Lady! She's the first ghost we ever hunted.
Diag_Ray_MP_PU_003, Well well, the kid decided to join us! Be a sport and call the elevator.
Diag_Ray_MP_PU_004, This sounds big. Kid, you'd better head back to Ecto-1 and radio Janine that we're gonna be putting in some overtime on this one.
Diag_Ray_MP_PU_005, Alright, I'll radio the rookie and tell him to find the assistant curator. He should be able to open some of these gates.
Diag_Ray_MP_PU_006, Hey rookie, do us a favor and open up gate number three four eight seven, will ya?
Diag_Ray_MP_PU_007, He must have found another way in. Hey Youngblood!
Diag_Ray_MP_PU_008, We'll meet you a little further on Rook. Don't scratch the car.
Diag_Ray_MP_PU_009, That's as far as the rook can go. We gotta clear a path for him.
Diag_Ray_MP_PU_010, Time to give these dead heads a new home! Bring them in as fast as you can!
Diag_Ray_MP_PU_011_a, It's us against them! We need to hold on as long as we can!
Diag_Ray_MP_PU_011_b, It's us against them! We need to survive as long as we can!
Diag_Ray_MP_PU_012, This is just like the Mississippi Spirit Swarming of 1959! All we can do is try to survive!
Diag_Ray_MP_PU_013, We've gotta keep these ghouls off the Artifacts as long as we can! Wrangle them back into the safe zone if any of them get stolen!
Diag_Ray_MP_PU_014, They've taken an Artifact! Get it back!
Diag_Ray_MP_PU_015, Protect each PKE Disruptor long enough for it to charge up and clear the area of any paranormal activity. Watch out that those ghosts don't damage it!
Diag_Ray_MP_PU_016, All we gotta do is keep the PKE Disruptors safe until they're fully charged. Keep any spiritual entities away from them!
Diag_Ray_MP_PU_021, Heads up!
Diag_Ray_MP_PU_023_a, Look out!
Diag_Ray_MP_PU_023_b, Look out!
Diag_Ray_MP_PU_024_a, Here they come!
Diag_Ray_MP_PU_024_b, Here they come!
Diag_Ray_MP_PU_025_a, Behind you!
Diag_Ray_MP_PU_025_b, Behind you!
Diag_Ray_MP_PU_026_a, Got a hold on him!
Diag_Ray_MP_PU_026_b, Got a hold on him!
Diag_Ray_MP_PU_027_a, Got him!
Diag_Ray_MP_PU_027_b, Got him!
Diag_Ray_MP_PU_028, Where do you think you're going!?
Diag_Ray_MP_PU_029, Need a trap! Now!
Diag_Ray_MP_PU_032, Trap ready!
Diag_Ray_MP_PU_035, Bye bye now!
Diag_Ray_MP_PU_036, Thanks for coming!
Diag_Ray_MP_PU_037, Bam!
Diag_Ray_MP_PU_038, Alright!
Diag_Ray_MP_PU_041, Thanks!
Diag_Ray_MP_PU_042, Thanks.
Diag_Ray_MP_PU_043, That was close!
Diag_Ray_MP_PU_044, Whew!
Diag_Ray_MP_PU_045, Thanks. Almost joined the other side!
Diag_Egon_MP_PU_001, Let's check out those disturbances on the 12th floor
Diag_Egon_MP_PU_002, We can take the elevator. Rookie, go ahead and call it down.
Diag_Egon_MP_PU_003, The scope of this exhibit and its connection to the occult gives us much reason for concern. The rookie should head back to Ecto-1 to inform Janine of our situation.
Diag_Egon_MP_PU_004, It looks like this is where the node is focused! Let's find 1221 and finish this.
Diag_Egon_MP_PU_005, You'll have to find another way through!
Diag_Egon_MP_PU_006_a, We'll have to make our way around to the other side and get this gate open for the Rookie.
Diag_Egon_MP_PU_006_b, We'll have to make our way around to the other side and get this gate open for the Rookie.
Diag_Egon_MP_PU_007, Portals are opening and closing everywhere! The Ghostworld is pushing through!
Diag_Egon_MP_PU_008, I should mention that I've unlocked the pulse inhibitor on our Nutrona Wands. Now, using its alternative release mode, you should be able to throw an overloaded pulse. It won't move too fast, but it will cause a lot of damage when it gets where it's going.
Diag_Winston_MP_PU_001, Guys, I was doing some reading on the history of this place and came across this stack of old newspaper clippings...
Diag_Winston_MP_PU_002, Hey youngblood, its about time you showed up! Call the elevator, will you?
Diag_Winston_MP_PU_003, Strange, huh? In my experience, 'strange' usually means we'll be working late. Rookie, you'd better head back to Ecto-1 and radio Janine about our situation.
Diag_Winston_MP_PU_004, That means we're trapped now too. There goes the weekend.
Diag_Winston_MP_PU_005, Hey guys, isn't that the Rookie.
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