Gigantic Review
Its huge monsters put on a great and imposing show, but Gigantic is really all about making its action-MOBA gameplay accessible. Its characters challenge, but they’re not ultra demanding. Its multi-phase battles require strategy and teamwork, but you don’t have to be a master tactician to succeed. It takes time to learn, but we’re talking weeks instead of months. The drawback is that its short, rapid-fire matches risk retreading the same ground a bit too often.There’s currently only one way to play Gigantic: a 5v5 battle where teams must gather energy to power the massive monsters that sit on either side of the arena. These Guardians are far more interesting than ordinary MOBA objectives because they’re active participants rather than stationary punching bags, and the few times they battle each other during a match are always exciting. Watching one swoop in from its perch, wrestle its rival to the ground, and expose the weak point for its team to attack is really cool, and I wished they’d spend more time in action instead of holding back.Every battle plays out in two phases, each one fun in its own regard. First is the main phase, a fun but familiar mode in which teams gather power and battle each other over objectives. It follows more of a Counter-Strike or Battlefield’s Conquest format, rewarding for kills as well as territories controlled, rather than a typical MOBA where control is king. The action can get repetitive, but that balance of objectives makes the main phase of Gigantic enjoyable despite its familiarity. The constant back-and-forth of claiming these territories kept me on my toes as I watched the power meters rise.The second phase, Rampage, transforms the match into a more traditional MOBA style of pushing toward the enemy’s side of the map, except that Gigantic’s original twist is to have one fully powered Guardian make its way across the map to attack and incapacitate its rival. The action becomes heated as every player makes a mad dash toward the two beasts, with one team focusing on the vulnerable Guardian while the other defends, unleashing all their abilities in a confined space. However, they only last a short period before reverting back to the main phase, and that brevity lessens the Rampages’ effectiveness. I also wish Rampages weren’t reserved for the same two spots on each map, as it’s odd seeing the struggles of powerful beasts like these happen in the same locations every time.After five Rampages without a victor comes the Clash, an endgame state which changes the battlefield to ensure matches don’t go on too long by opening new pathways and moving all objectives closer together. This creates more consistent action and quicker power-gathering. The Sanctum Falls arena during a Clash stands out for me, as it transforms from the largest map in Gigantic to the smallest in an instant. The action of Clash makes me wonder why it isn’t the default game mode, as it makes the main phase seem tame by comparison.Gigantic throws a
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Source: http://www.ign.com/articles/2017/08/30/gigantic-review
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