![[Girls' Frontline] The Division Collab Cpt. 1 EX - Hidden Objective Ninja Clear: Don't Block Me Reee](/images/yt/9x/girls-frontline-the-division-collab-cpt-1-ex-hidden-objective-krfzw.jpg)
[Girls' Frontline] The Division Collab Cpt. 1 EX - Hidden Objective Ninja Clear: Don't Block Me Reee
There are multiple objectives in Cpt. 1: 0.05 Hudson Refugee Camp EX. This is one of 3 possible scenarios for clearing the unknown victory condition without any fights at all. This is useful if you want to farm for daily event currency and/or stock up on tools to use.
You will need 2 HG dummies here (you can only deploy 2 echelons anyway). The first turn is used to secure AP. On the second turn, step on the left node to unlock the left side of the map. Then, you will go collect the frag grenades and move the other HG to the left (this was necessary for the second scenario).
Important notice: The one way path to the frag grenades does not exist in your first playthrough. You will have to clear the map once for that one-way path to appear. For your first playthrough, you can put your HG at the top left corner, above the triangle and end your turn.
The left side has 3 enemies. Two of them will patrol around a square and their positions are always the same. The last enemy will patrol the top left triangle, and their starting positions are randomized. So, you can have one of 3 scenarios. This third scenario is the worst scenario, where the patrolling enemy is on the bottom node of the triangle.
In this case, you cannot walk past the triangle on turns 3 and 4. However, on turn 5, the other patrolling enemy will be on the top left corner of the left square. This means that you cannot enter the square on turn 5. On turns 6 and 7, you cannot walk past the triangle.
This means that you can only walk past the triangle on turn 8. During these 5 turns, move your other HG to the top left corner above the triangle. Then, on turn 8, move that HG past the triangle towards the bottom left corner of the left square. Note: if you end turn on the top left corner of the left square, the patrolling enemy moves towards that position on enemy turn 8.
This is the worst case scenario, not just because of the increased turn count. You will also have to give up on the turrets. You will run out of turns if you collect the Turrets. Therefore, just dash towards the Flashbangs. You'll gain 12 Frag Grenades, 2 Turrets and 5 Flashbangs
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