[Girls' Frontline] Theater 8 Core 6 - How Random is Your MGSG Collection?

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Published on ● Video Link: https://www.youtube.com/watch?v=c738JXhun-c



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Welcome back to the infamous Theater 7/8 Core 6, everybody. Today's CE stack features:
- all 6 advantaged dolls Six12, M1919A4, NS2000, RPD, CAR and HSM10
- more random MGSGs like MG36 and SAW
- a stupid amount of speqs
- a boatload of SLAP ammo, RMR, Ammo Boxes, Red Dots, Buckshot and Armor Plates

The dolls' names don't ring a bell? You barely have any of these equipments? Well then, welcome to the Core 6 Copium zone. This time, I'm prepared, so I'm not in the copium zone. Ta ta~

Like all other strongholds, Core 6 is an Electronic stage. The objectives here are:
- Clear the stage
- Have at least 1 MG in combat echelon
- Have no HGs in combat echelon

MGs and SGs are advantaged today, and HGs are disadvantaged today. SF HOCs get a 2x multiplier today.

The Battlefield Effects of this stage are:
- The highest HP doll gets 50% damage reduction
- Every 15 seconds, reduce a random doll's stats by 50%
- Everytime a skill is used, increase it's cooldown by 100%

Each objective gives 3k points, and there are 6 waves in Core 3, and this totals up to 54k. You can get up to 43921 CE today, so this totals up to a maximum of 97921 points.

With the 4 fairy system, every MG that does not have a SLAP ammo automatically loses 500+ CE. Speqs and Red Dots can help you cope with the lack of RMRs, but SLAPs are an absolute must if you want good CE on MGs. As for SGs, prioritize getting the +11 armor on gold Armor Plates, as those affect an SG's CE the most.

The ideal CE stack contains:
- 15 MGs, all with SLAP ammo
- 9 SGs
- My favorite SG M4A1

Now, if you lack enough equipment to field 24 MGSGs, you will likely have some ARs and SMGs in your copium stack. This means you're probably far below the 40k mark. But don't worry, most of EN dies with you today. Many people struggle to even reach 35k today.

Now, the fights are mostly straightforward. The first 5 waves have Pyxis, so just bring 2 SGs and at least 1 MG into your echelon. You should be able to clear the first 5 waves without any trouble. Heck, my waifu MGSG echelon here clears the first 5 waves with no HOC, fully afk. Wave 6, however, is Judge. The Judge fight can be very RNG depending on what dolls and fairies you bring.

Things that will make Judge easy:
- Negev. Her niche is killing Judge. Refer to this video for an example of a Negev echelon: https://youtu.be/L2mUgaPlKdA
- Sniper Fairy. Sniper's skill helps you take care of Judge reliably. You just need to survive long enough.
- high armor stacking. Fairies with armor aura like Armor, Zodiac or Rocket Fairy, along with MGs with armor tiles will help you survive against Judge's 2nd phase long enough for your MGs to kill Judge.

There are 2 hard checkpoints that you need to pass in order to kill Judge. Most MGSG echelons can pass through these 2 checkpoints with some resetting.

Checkpoint 1: Killing all the Swap Brutes
Unlike the nonsense in Core 3, the Swap Brutes in the Judge wave will shred your echelon if you don't kill them quickly. Make sure your MGs prioritize killing them first. If your MGs start targeting Judge before all Swap Brutes are dead, retarget them. Try out different kiting patterns to see if it gives you a better RNG. If you are using Alina, 2B and/or M2, they will greatly help you kill the Swap Brutes faster. Once the Swap Brutes are dead, move an MG to the front column.

Checkpoint 2: Judge 2nd phase
This part is very RNG because of Battlefield Effect 2. If the debuff hits anyone in the front column, you have a very good chance of losing the fight. Either the MG gets the debuff and you don't do enough damage quickly, or an SG gets the debuff and dies quickly. Therefore, an ideal scenario is that:
- the front column MG has all 5 links intact
- the SGs can tank Judge 2nd phase relatively well
- at least 1 MG survives in the backline and takes the debuff
This may take a few resets to achieve, as shown in this video. Under the right conditions, even a suboptimal MGSG like the one I used can clear all 6 waves. If you are not a fan of resetting, consider some of the suggestions listed above.

Successful Judge attempt at 10:38, for the people seeking it.

Full Theater 7 and 8 playlist: https://youtube.com/playlist?list=PLjlYmQtQ49VTiqfjo7zGK2eDhpJ5Gudq2
Theater 8 new UI infographic: https://twitter.com/GreezMardox/status/1567190544664743937
If you need a more detailed Theater guide: https://gamepress.gg/girlsfrontline/theater-7-overhaul-guide-new-mechanics-new-enemies-same-pain
Theater 7 & 8 Combat guide: https://gamepress.gg/girlsfrontline/theater-7-combat-guide
Greez's Twitter to tell you what stage to play today: https://twitter.com/GreezMardox
An intro to GFAlarm: https://gamepress.gg/girlsfrontline/how-use-gfalarm-girls-frontline-alarm




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