Gladiator Manager | Campaign Mode

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Overview
Gladiator Manager is a sports management and tactical text-based battle simulation game.

The player takes on the role of manager of a team of gladiators, trying to win a league and a cup. The back end managerial part of the game has similarities to games like Football Manager and Out of the Park and involves hiring new fighters by judging their potential and skills, training them, and then selecting the right combination to gain tactical advantages over opposing teams.

Fighters can be veterans, citizens, criminals or slaves, each with their own unique game mechanisms and characteristics, and come in six classes: gladiator, rogue, barbarian, defender, retarius and leader. Each class can hybridize by selecting perks from other trees.
Key Features
Simultaneous turn based combat
Class advantage and RPS decisions
Armour and blood mechanics
6 different fighter classes
4 different origin stories
Over 100 perks including over 30 special moves
Develop specialist class killers
Discipline, bravery and morale
Disobedient fighters sometimes ignore your instructions
Try to maintain high control in fights by using defensive moves to generate better attacking opportunities
Highly detailed optional battle report that reveals every RNG roll for every single mechanic – no ‘black box’ outcomes
Strategic selection in 1v1, 2v2, 3v3 and 4v4 fights
Stats, stats, stats!
Over 100 different types of injury, with different consequences
Blindness, concussion, unconsciousness and severed limbs
Detailed injury recovery system with realistic temporary and permanent consequences
Economic simulation with wages and signing fees, prize money and kill bonuses
Sophisticated newgen fighter generator with new hiring options every four fights that depend on team reputation
5 tier league system and cup
Full and optimised blow by blow simulation of all other AI games to ensure realistic results
Team popularity mechanic that is influenced by fighter bravery and correlates to crowd attendance
Training and development
Sophisticated portrait generator with over 310 million combinations
Full customisation options for gladiator and world themes, allowing ancient or modern names
Moddable txt and sql files to allow changes to name generation and save game files
Tactical Battles
The battles are turn-based, tactical, and deeply simulated. A key feature is that all orders are issued to all fighters simultaneously by the player and the AI resulting in a rock, paper, scissors outcome that depends on whether the fighters are trying to attack, defend, move or pull off a special strategy. The chances of success depend largely on the relative control of the fighters, and that in turn depends on whether they have managed to defend successfully in previous turns.

Fighters can gain access to over 30 special moves by levelling up, and another 60+ passive perks.
Fantastic Artwork
Fighters are rendered beautifully by a powerful random portrait generator that can create a whopping 310,810,500 combinations from different parts lovingly crafted by the amazing French artist Mesrile. We are really proud of the result which in our view tops the portraits put out by many triple A games like CK2.
Transparent and Player-Controlled Randomness
Another key feature to the game is total transparency of battle mechanics. As a simulation game there is naturally a lot of random number generation on the default settings, but by clicking on the ‘detailed battle report’ tab on the battle screen the player can see every single roll that the game makes, and can determine exactly why any particular outcome has occurred. This also allows the player to work out what fighter attributes are especially important in any given situation.

Don't like RNG? Just turn it off! The game has three modes: simulation (default); low RNG (akin to the D&D D20 system); and fixed - with no RNG at all!

In line with the battle mechanic transparency the game is also completely transparent about the effectiveness of training and fighter development. A fighter’s ability to improve attributes is determined by a focus set by the player and their innate potential for a given skill – something the player can begin to work out by watching how well they develop. The game always lets the player know when training succeeds.
Deep Simulation
The game keeps a wide selection of statistical records of the fighters for all the sports fan stat geeks out there, and displays them at the end of the fight.







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