A video for the FF Wiki, as well as for a friend to demonstrate a glitch he was previously unaware of: if you inflict Sleep (Paralyze or Gradual Petrify supposedly work as well, but I can't confirm or deny that) on an enemy, and then Stop, the game will get stuck. From what I've read, if this happens to an ally, the character instead becomes permanently Stopped (but the game doesn't break in any manner) unless Stop is reapplied. This bug apparently exists in all SNES/SFC incarnations of FF4.
Source of this information (nothing was taken word-for-word, however): "Deathlike2's FF4 Algorithms FAQ" by Deathlike2 (found on GameFAQs).
This is using J2e's fan translation patch, but to my knowledge, game mechanics are in no way changed or influenced, so this should have no bearing on the bug shown here.
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