GM Soundfont Comparison for Retro Gaming Part 1 (Monkey Island)
Hello everyone, in this Video Series I am testing SF2 GM Midi Soundfonts to see which ones work best with classic Games. Old games used midi music instead of recorded music, which means the sound of the music depended on the quality of your soundcard. To explain it easier just imagine the game just handles your computer sheet music and your computer tries to play it as best as it can.
Nowadays you can send those sheet music to bigger sound databases called Soundfonts.
Doing this is pretty easy and I will show it to you in another video.
The tools I used in this video are ScummVM to play "The Secret of Monkey Island"
and VirtualMidiSynth to load the Soundfont.
The Soundfonts used are:
Arachno Soundfont 1.0
Compifont
Crisis GM
Fluid R3
Musing Kite
Ntonyx 32MB GM Stereo
Omega GM GS2
SGM 2.01
Timbres of Heaven
Weeds GM3
Papelmedia Final XXL
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