gm12
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Published on ● Video Link: https://www.youtube.com/watch?v=btL2oTIZiUc
Worked on making melee more responsive. Added screen response when you hit an enemy, which in my opinion makes the entire thing feel very responsive. It will be laughably easy to create melee weapons that create black holes or inverse black holes wherever they strike (they only trigger based on velocity). The weapon system is laughably extendable, I have it offloaded into its own scripting system where you can add a new weapon with pretty much any effect added to it without touching the code. You can also reload the weapon script at runtime for debug purposes.
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