God of War: Ascension - Part 5 - The Tower of Delphi- GamePlay Walkthrough HD With Commentary - PS3
A Let's Play style walkthrough of the God of War: Ascension Single Player GamePlay on PS3 with commentary; technically God of War 4.
Please enjoy the beginning of Kratos' new adventure in HD for the full effect of blood, gore, and audio commentary.
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Chapter included in Part 5:
The Tower of Delphi
The story behind God of War: Ascension tells the journey of Kratos' redemption from his past sins and the rise of his rage to break free from Ares' bond. The game is set six months after Kratos murdered his wife and child; about ten years before the original God of War. Joystiq confirms "players will be introduced to a more human Kratos than ever before" with director Todd Papy stating that the game will be "giving people a look at Kratos' human side so fans can relate to him better and understand some of the stuff he went through when he was younger."Papy also confirmed that Kratos will have the "Blades of Chaos" and that the story takes place after Kratos sold his soul to Ares.
At PAX 2012, Santa Monica Studio announced that the three Furies—who Kratos must defeat to break his bonds with Ares—are the main antagonists of the game. Megaera, one of the Furies, was featured in a new trailer.
Gameplay: Single-player
As seen in the demos, the gameplay of God of War: Ascension is similar to that of its predecessors. It is a third-person single-player video game viewed from a fixed camera perspective. The game also features a first-person camera view. The player controls the character Kratos in combo-based combat, platforming, and puzzle game elements. Kratos is guided through various environments while fighting enemies, who come mostly from Greek mythology. Platforming elements require the player to climb walls, jump across chasms, and slide down walls to proceed through sections of the game. Some puzzles are simple, such as moving a box so that the player can use it as a jumping-off point to access a pathway unreachable with normal jumping, but others are more complex, such as finding several items across different areas of the game to unlock one door. The single-player will feature a "revamped" combat and weapon system, "promptless" mini-games and new puzzles. Sony stated the game will offer "fluid, life-like characters, dynamic lighting effects, and world-changing scenarios", although the story is "a little bit shorter" than previous games.
Kratos' main weapon is the Blades of Chaos: a pair of blades attached to chains that are wrapped around Kratos' wrists. The blades can be swung around to attack enemies. Kratos will be able to imbue the Blades of Chaos with different elemental properties, such as fire, ice, and black magic. Although little has been revealed about new weapons obtained in the game, Kratos will be able to pick up the weapons of defeated foes and use them (also allowing Kratos to switch weapons mid-combo) for a limited time. Little has been revealed of the magical abilities that will be acquired, except for the Life Cycle mechanic, which will allow Kratos to freeze enemies and manipulate time for puzzle solving. As in previous games, a "Rage" mode is included, which provides increased attack damage and different attack combinations. Unlike the previous games, the "Rage" meter is filled by attacking enemies and once full, the ability is automatically activated and remains activated until Kratos is attacked, thus requiring the meter to be refilled.
As in the previous games, players will find chests colored green, blue, or red, with each chest containing orbs of the corresponding color. Green orbs replenish the player's health, blue orbs replenish magic allowing further usage, and red orbs provide experience for upgrading weapons and magic—making new, more-powerful attacks available. Red orbs are also collected by destroying certain inanimate objects. As in the previous games, the player can collect Gorgon Eyes and Phoenix Feathers. The Eyes and Feathers increase the length of the health and magic meters, respectively. In combat, a quick time event (QTE) feature, also called context sensitive attacks, is initiated when the player has weakened a strong foe. The player performs a sequence of actions on the game controller shortly after the appearance of an on-screen prompt. This allows for limited control of Kratos during a QTE cinematic sequence, which, if successful, ends the battle; failure usually results in damage to the protagonist.
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