
Godot Game Engine 2019
The game engine you waited for.
Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Top games made with godot:
https://www.youtube.com/watch?v=q9C4FgvxNYw
Example game made with godot
https://www.youtube.com/watch?v=eqtbTxKqpfQ
New game engines Godgot 2019
https://www.youtube.com/watch?v=3fBqEMu3y7A
Major update for Visual Shaders in Godot 3.2
By: Yuri Roubinsky May 22, 2019
With the Godot 3.1 release, the Visual Shader editor was recreated from the ashes of its Godot 2.x ancestor. While usable and packed with visual features, Visual Shaders lacked many features from their Shader (script) big brother. A new update has been prepared for Godot 3.2 to solve this problem.
My name is Chaosus, I'm the one of the core contributors of Godot, and I'm gladly presenting this update to our beloved engine. So, let's begin reviewing the new features.
Members menu
The menu which the user used for adding nodes to the shader graph was the most unwieldy part of the old visual shader graph. This menu has been rewritten to a comfortable, tree-based popup.
If you are lost in this tree or want to find a specific node, you can use the search bar above the tree.
Once you've found the required node, you can add it to the graph by using drag and drop, pressing the Create button, hitting Enter, or double-clicking on the node in the tree.
Also, this popup has the following properties:
If you right-click on the graph, this menu will be called at the cursor position and the created node, in that case, will also be placed under that position; otherwise, it will be created at the graph's center.
It can be resized horizontally and vertically allowing more content to be shown. Size transform and tree content position are saved between the calls, so if you suddenly closed the popup you can easily restore its previous state.
The Expand All and Collapse All options in the drop-down option menu can be used to easily list the available nodes.
Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
Godot is a 2D and 3D cross-platform compatible game engine released as open source software under the MIT license. It was initially developed for several companies in Latin America before its public release. Wikipedia
License: MIT License
Developer(s): Community developed
Stable release: 3.1.0 / 13 March 2019; 0 days ago
Initial release date: February 2014
Available in: English Language
Written in: C, C++