Godot Tutorial: How to Make 3d Hinge FAST! ⏩Symphony 5 #beethoven #godot #gamedevelopment
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Published on ● Video Link: https://www.youtube.com/watch?v=d0nbnnyeTtE
1. Create 3d scene
2. Create a Kinematic & Rigid Body w/Collision Objects
3. Create a seperate 3d Hinge Joint Node
4. Link the Kinematic & Rigid Body using the Joint Node A (Kinematic) & B (Rigid)
5. Set your HingeJoint to where to 2 bodies will connect.
⏩ Click Angular Limit and enable box then adjust accordingly.
6. Hinge Joint as only useful when objects 'run into them' not vice versa.
7. Open a new scene and add your hinge object and another body (I.e. "player"). Once the scene runs, if your Player can move & has collision, it will contact the Rigid Body and -bounce- around.
Good luck & hope it helps! Subscribe & share!