Good Game Design Lets You Get a Little Lost
"Unpopular opinion: I miss when games let you be a little lost.
Some of y’all never had to wander around for 45 minutes because the game told you to “go north” and gave you zero map, and it shows.
I just replayed Morrowind for the first time in years, and forgot how little hand-holding it gave you. No quest markers, no arrows — just vibes and vague directions from a sketchy NPC. I was mad at first… but also? It kinda hit different. It made me pay attention in a way most modern games don’t.
Now everything’s like “Go here. Follow the glowing footprints. Watch the cutscene. Press X to win.”
Anyone else lowkey miss getting lost and accidentally stumbling into something amazing? Or am I just being nostalgic and delusional?"
I agree, itswickedbby.
Reddit thread - https://www.reddit.com/r/gaming/comments/1jtlku6/unpopular_opinion_i_miss_when_games_let_you_be_a/
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