Gore Impressions - Doom: The Dark Ages
A look at the gore effects and the character responses in Doom: The Dark Ages
You can get it here:
https://store.steampowered.com/app/3017860/DOOM_The_Dark_Ages/
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/ @tatianabart
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Intro music:
• Valentin The Mad - Devil's Courtyard (Heav...
End screen music:
• Valentin The Mad - Deadly Obsession [Offic...
The playlist with all of the channel's music:
• Random Madness Music
Spotify playlist with the channel's music:
https://open.spotify.com/playlist/4C2tqInaRi8gxg7TI7gYDI
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Discord:
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Steam Curator:
https://store.steampowered.com/curator/8462843/
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0:00 Intro
0:22 Body damage showcase begins
0:43 Responses for fodder enemies, from afar vs from up close
1:22 Some enemies can survive dismemberment
2:03 Variations activating when they shouldn't
3:02 Non dismembering damage on large characters+more variations wrongly activating
3:49 No response on the armored guys as long as the armor is there
4:51 Admiring the character damage variations
6:21 No internal organs in the variations
8:10 More on the small guys responses
9:06 Responses for the big characters don't quite cut it
9:35 Aftermaths and why they're important here
12:20 Blood spilling mechanics
14:57 How better spilling could be done if lasting bodies were a factor
16:19 The 2 instances I saw where a demon body won't vanish
16:56 Animation responses
18:13 Boss fight glory kills + seemingly random one
19:05 Conclusion
19:35 What I'd like to see in the next game