Gotham Knights | PS5 - Xbox Series S/X - PC | Graphics Comparison | Analista De Bits
Xbox Series S: 1440p/30fps
Xbox Series X: 2160p/30fps
PS5: 2160p/30fps
PC: 2160p with ultra settings
(RTX 4090, 3080, 3070Ti, 3060Ti, 3050)
- This analysis has been performed with the latest patch released on October 20.
- PC presents performance problems. It does not optimize or take advantage of the capacity of the graphics cards as it should. We can have drops of up to 50fps with a 4090 using any kind of DLSS.
- Consoles do not have 120hz/40fps mode and the only option is 30fps. In addition, they suffer from almost constant stuttering problems.
- Ray Tracing decouptable justification. Apparently, it is applied globally for shadows, reflections and lighting, but the differences in shadows and lighting are minimal.
- As for reflections by ray-tracing, they show more elements in some closed areas than with classic techniques, but in exteriors (especially puddles) they are not well applied.
- Xbox Series S does not support RT. PS5/XSX do have ray-tracing active.
- The option to disable RT on PS5/XSX for a higher framerate mode by sacrificing resolution would have been the way to go.
- I will follow up in case its performance improves before its official release or later. There are certain sections that need priority improvements/fixes.
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