GRABBING THE HEART OF A HUGE MACHINE AND ESCAPING THE FACILITY! || Krampus is Home ||
In Today's video, I played Krampus is Home. This time, we were right at 200. After exiting the elevator we came from, we found 2 doors, one was a dead end, and another had 2 logs, one at the top, and one at the bottom, that would go back and forth. So, you had to jump and crawl to get through them. After going through them, we pushed on, going through more doors, until we found a note, which talked about Krampus, and how he kidnapped another child and ate one of their friends. They also spoke about puppets, which move when you do, and to not be deceived by them. After reading the note, we opened another door and FOUND THE PUPPET. It moves at the same speed as you, meaning you can outrun it. After dying, respawning, and dodging, I kept going and then had to go through a maze with 2 of those puppets. After going through them, and surviving another two log traps, I went down a staircase, went through a door, AND SAW KRAMPUS, THE DEER, THE ELF, AND TWO NUTCRACKERS GO PAST ME, meaning, Krampus was back in full gear. I then had to go through more of those puppet things, before encountering AN ALIVE KID. He tells us to deactivate the machine as that'll allow us and the other kids to escape but to also be weary of Krampus. I then pushed onwards, navigated rooms, went up and down staircases, and dodged the nutcrackers and puppets. That was until I came to the final room 202 first, leading to 201, a spiral of different shapes of spinning metal that you had to dodge or die. After getting past the spiral, the final challenge began. Here, there were two floors. The middle of the first floor was guarded by a clown and held the heart of the machine. However, four different modules had to be deactivated first. Two of them were on the first floor, requiring you to unscrew them using your tool, and clicking a button. Two were above. Then, there was the middle of the upper room, which held doors, locked via the machine, to a middle room, and door 200. The people gearing this place were the original three: The Deer, The Elf, and Krampus. There was also a nutcracker gearing door 200. After a ton of death, dodging, and hiding, I finally managed to deactivate all four modules, exposing the heart of the machine. I grabbed it and made my way straight to door 200. I then found that it was locked. So, I entered the middle room. As I did, a cutscene played. In the cutscene, Sebastian enters the room and meets the disappearing kid, who has a black eye. The school outfits and the fact Sebastian raises his fist at him, only for the kid to recoil in fear, probably indicate that Sebastian bullies this kid. However, thinking about why he's even here, he lowers his fist and apologizes. Except for his apology, the kid gives Sebastian the door 200 key and disappears. Sebastian then leaves the place as Krampus watches. We then see Sebastian, back at his house, lying on a bench in his garden, happy he's back the credits roll, and then I get shown my game stats. With that, Krampus is Home ends. I'll do the survival minigames in a bonus episode next time, but that's more of a little bonus. For now, I gave my thoughts on the game, which were all good, and ended the episode. Yeah, this was a pretty good game, even for six dollars. And for everyone watching, Merry Christmas, Happy New Year, and Happy Holidays. May 2025 be a great year for all of us.
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