GRAND PRIX (AT2600)

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Published on ● Video Link: https://www.youtube.com/watch?v=L4ezM61ZAlc



Game:
Grand Prix (1982)
Duration: 2:19
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0


Welcome to the RETRO games collection
(no commentary) #oldschool #games #retro #lastgen

Please enjoy these classic games from a generation of gaming, bringing back all them childhood memories from back in the day. From consoles like the #SNES #DREAMCAST #PS2 #GAMECUBE #XBOX #MD #PSX #XB360 #PS3 #WII and many many more,
each with up to a 100 games and more on the way for each console. also don't forget to let me know in the comments on what you think about the games or even share your memories with everyone in the chat and lets bring these memories back to life.

The  Atari 2600, branded as the  Atari Video Computer System  (Atari VCS) until November 1982, is a  home video game console  developed and produced by  Atari, Inc.  Released in September 1977, it popularized  microprocessor-based hardware and games stored on swappable  ROM cartridges, a format first used with the  Fairchild Channel F  in 1976. The VCS was bundled with two  joystick  controllers, a conjoined pair of  paddle  controllers, and a game cartridge—initially  Combat  and later  Pac-Man.
Atari was successful at creating  arcade video games, but their development cost and limited lifespan drove CEO  Nolan Bushnell  to seek a programmable home system. The first inexpensive microprocessors from  MOS Technology  in late 1975 made this feasible. The console was prototyped as  codename  Stella, by Atari subsidiary  Cyan Engineering. Lacking funding to complete the project, Bushnell sold Atari to  Warner Communications  in 1976.
The Atari VCS launched in 1977 with nine simple, low-resolution games in 2 KB cartridges. The system's first  killer app  was the home conversion of Taito's arcade game  Space Invaders  in 1980. The VCS became widely successful, leading to the founding of  Activision  and other  third-party game developers  and to competition from console manufacturers  Mattel  and  Coleco. By the end of its primary lifecycle in 1983–84, games for the 2600 were using more than four times the storage size of the launch games  with significantly more advanced visuals and gameplay than the system was designed for, such as Activision's  Pitfall!.

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