GREAT APE GOHAN & VEGETA! | Dragon Ball Z: Budokai Tenkaichi - Walkthrough Part 4, Gameplay PS2
Dragon Ball Z: Budokai Tenkaichi Gameplay Walkthrough Part 4 for the PS2 in 1080p HD.
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The Dragon Ball Z: Budokai Tenkaichi series, originally published as Dragon Ball Z: Sparking! (ドラゴンボールZ Sparking! Doragon Bōru Zetto Supākingu!?) in Japan, is a series of fighting games based on the anime and manga Dragon Ball by Akira Toriyama. Each installment was developed by Spike, while they were published by Bandai in Japan and Atari in all other countries. Bandai's role will now be filled by the merged Namco Bandai Games and Atari's PAL distribution network has been absorbed into Namco Bandai Partners. Namco Bandai also handles developing in North America for future DBZ games beginning in 2010, effectively ending Atari's involvement. The trilogy was followed by Dragon Ball Z: Ultimate Tenkaichi, released in 2011. The "Sparking!" in the Japanese title references the last lyric found in the chorus of the first opening theme to the Dragon Ball Z anime series, "Cha-La Head-Cha-La", performed by Hironobu Kageyama. However, the opening theme to the first game is the TV series' second opening, "We Gotta Power" (featured in the Japanese version; the English version includes a different, non-vocal song), which is also performed by Kageyama. The "Budokai Tenkaichi" title of the North American version is a rearranged version of Tenkaichi Budokai (天下一武道会 Tenka'ichi Budōkai?, roughly "Strongest Under the Heavens Martial Arts Tournament"). In the series, the Tenka-ichi Budōkai. Despite its title, the "Budokai Tenkaichi" series is not a continuation of the Dragon Ball Z: Budokai series. In addition to a completely different game engine, the game was developed by an entirely different company. The series are also titled differently from the Budokai series in Japan. Were they true Budokai games, the first game in the series would have been Dragon Ball Z 4 in Japan. Speculation on the English re-title is that Atari chose to market the game as part of the Budokai series in order to capitalize on a pre-existing market of fans already familiar with said game series. The English version also uses a great deal of sound effects and background music made for the Budokai series. The games are quite different from the often-compared Budokai series; they use a "behind-the-back" third-person camera perspective. Also different from the Budokai series (and more of a throw-back to games from the Super Famicom era), each form is treated as its own character, with varying stats, movesets and fighting styles, similar to Dragon Ball Z: Legendary Super Warriors while the free roam element is similar to Dragon Ball Z: Sagas. In battle, players can build up their Ki gauge to execute various techniques such as the Power Guard, which reduces the damage characters take by 1/4. The Ki gauge can also be used to use moves referred to as Blast 2 skills. Every character has a unique set of Blast 2 skills that allow the character to use special moves such as Ki blasts and physical attacks. Characters also have a self-recharging numeric gauge called Blast Stock that allows players to use techniques called Blast 1 skills. Blast 1 skills usually have a supportive effect such as allowing characters to regain health or immobilize the enemy. Players can also power up into a mode called Max Power Mode normally by building up their Ki beyond full at the cost of Blast Stock bars. Max Power Mode makes the character that initiated it faster, stronger, and able to use moves that are exclusive to the mode. One of these moves is the Ultimate Blast which is usually the most powerful move a character has, though use of any Blast 2 skill or the Ultimate Blast immediately ends Max Power Mode.