GRID 2019: Building the World of 'GRID' | GDC 2020

GRID 2019: Building the World of 'GRID' | GDC 2020

Subscribers:
256,000
Published on ● Video Link: https://www.youtube.com/watch?v=0inkjcavwRM



Duration: 46:17
1,403 views
20


Codemasters GRID 2019 uses the latest version of the Codemasters EGO engine to display a wide variety of racing environments including complex time of day and weather simulation. This session details the Forward+ renderer supporting a high number of dynamic lights the game is built around. Topics include examples of how DirectX 12 Variable Rate Shading is used to optimize the per pixel shading cost while maintaining the high geometric fidelity of the cars and environments, we discuss some of the main changes and challenges Codemasters had making a DirectX 12 only title including async compute performance and memory management.

Go to our Intel® DevMesh repository for all Intel Technical Content prepared for GDC: https://devmesh.intel.com/groups/2863

Learn more at the following links
The Division GI GDC 2018: https://www.youtube.com/watch?v=04YUZ3bWAyg

Microsoft GDC 2019 VRS Talk: https://www.youtube.com/watch?v=2vKnKba0wxk

Intel Siggraph 2019 VRS: https://software.intel.com/en-us/videos/use-variable-rate-shading-vrs-to-improve-the-user-experience-in-real-time-game-engines

Peak Signal To Noise Wiki: LINK Intel® Graphics Performance Analyzers: https://en.wikipedia.org/wiki/Peak_signal-to-noise_ratio

DRED: https://devblogs.microsoft.com/directx/dred/

Multi-Adaptor: https://devmesh.intel.com/projects/multi-adapter-particles

Get a marketing boost with Intel® Game Dev Boost: https://software.intel.com/gamedev/boost

About Intel Software:
The Intel® Developer Zone encourages and supports software developers that are developing applications for Intel hardware and software products. The Intel Software YouTube channel is a place to learn tips and tricks, get the latest news, watch product demos from both Intel, and our many partners across multiple fields. You'll find videos covering the topics listed below, and to learn more, you can follow the links provided!

Connect with Intel Software:
Visit INTEL SOFTWARE WEBSITE: https://intel.ly/2KeP1hD
Like INTEL SOFTWARE on FACEBOOK: http://bit.ly/2z8MPFF
Follow INTEL SOFTWARE on TWITTER: http://bit.ly/2zahGSn

INTEL SOFTWARE GITHUB: http://bit.ly/2zaih6z
INTEL DEVELOPER ZONE LINKEDIN: http://bit.ly/2z979qs
INTEL DEVELOPER ZONE INSTAGRAM: http://bit.ly/2z9Xsby
INTEL GAME DEV TWITCH: http://bit.ly/2BkNshu

See also Intel Optimization Notice: https://intel.ly/2HVXVo5

#gdc #gamedevelopersconference #gamedev #intelboost

GRID 2019: Building the World of 'GRID' | GDC 2020
https://www.youtube.com/intelsoftware




Other Videos By Intel Software


2020-06-04OpenMP Offload Capabilities | HPC DevCon
2020-06-04OpenMP Offload Programming | HPC DevCon
2020-06-04The Dawn of Standardizing Heterogenous Parallel Programming with DPC++ | HPC DevCon
2020-06-03Exploring oneAPI Samples from the Command Line | oneAPI | Intel Software
2020-06-03Just Minutes to Your oneAPI Project on Intel® DevCloud | Intel Software
2020-05-26Direct Programming of Diverse and Heterogeneous Computing Resources | Intel Software
2020-05-26Introduction to Scalable Dataframe Compiler | oneAPI | Intel Software
2020-05-21Intel® oneAPI Ray Tracing Kernels | oneAPI Quick Hits | Intel Software
2020-05-13Intel® Open Volume Kernel Library | oneAPI | Intel Software
2020-05-13Intel® and Stephen Hawking Centre: Joint Collaboration in Visualization | oneAPI | Intel Software
2020-05-13GRID 2019: Building the World of 'GRID' | GDC 2020
2020-05-13Collaborating to Further Heterogeneous Computing | oneAP I |Intel Software
2020-05-07An ADAS Demo in 10 Minutes | OpenVINO™ toolkit | Ep. 60 | Intel Software
2020-05-07Intel® University Game Showcase 2020 | GDC 2020 | Intel Software
2020-04-22Converting Object Detection Models | OpenVINO™ toolkit | Ep. 14 | Intel Software
2020-04-21Python Face-Recognition Demo | OpenVINO™ toolkit | Ep. 57 | Intel Software
2020-04-21OpenVINO Training Extensions | OpenVINO™ toolkit | Ep. 38 | Intel Software
2020-04-21Variable Rate Shading with Unreal Engine* & Chivalry II | GDC 2020 | Intel Software
2020-04-13Intel® ISPC in Unreal* Engine 4: A Peek Behind the Curtain | GDC 2020
2020-04-10Establishing a New Standard in Industry Compilers | oneAPI | Intel Software
2020-04-07Variable Rate Shading Tier 1 with Microsoft DirectX* 12 from Theory to Practice | GDC 2020



Tags:
Intel Developer Zone
IDZ
Intel Software
Software Developer
Developer Tools
Software Tools
Developer
Intel
Gamedev
game development
GDC 2020
Game Developers Conference 2020
Intel Boost
Boost
GRID
Codemasters
Code Masters
VRS
Graphics
Intel Graphics