Ground Branch - Depot pvp

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Published on ● Video Link: https://www.youtube.com/watch?v=uDLDqk0ErpQ



Ground Branch
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Duration: 11:46
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Ground Branch v.1032 - Depot -few pvp successful rounds
Action: 4:18
Аccurate shot: 10:40

For anyone arriving now, GROUND BRANCH CTE is a separate Steam app (available to anyone who owns GROUND BRANCH) where we deploy test releases for broad public testing. If you are okay with major bugs and possibly unstable releases, go ahead and install it to start testing and previewing V1032, our upcoming major update.

Before we get on with the change list, let’s go over some of the major known issues — also known as things that don’t need reporting.

Known issues
Character assets and item skins are generally a work in progress (WIP). Things like clipping and missing/inaccurate skins are known and expected.
Similarly, animations are all WIP and subject to change. Expect bad skeleton behavior here and there (like wonky arms and necks), as well as unfinished implementations like vaulting, ladder climbing and leaning. Issues may be more pronounced in multiplayer.
Vaulting will sometimes fail to get the character over an obstacle and resemble a sliding motion.
There are still no animations for certain actions, such as jumping. Some actions also use placeholders.
Audio stuttering is expected on Run Down and new map Compound.
New map Rig is missing sound occlusion and environment-specific gunshot tail sounds and reverb. Those were disabled to temporarily prevent bad audio stuttering.
There are currently no footstep sounds for stairs.
Weapon stance transitions sound effects are out of sync with the animations.
The in-game map tablet is not fully integrated yet, so expect wonkiness.
Eyewear may be stuck in view inside the Ready Room when playing online. To make it go away, either hold F near a locker or workbench, or simply deploy to the mission area.
When playing online, players who hit the Spectate button after dying will hear a wounded grunt that should be assigned to dying enemy AI only.
For those using debug cams for pictures and videos: the “unarmed” pose (weapons slung/holstered) will currently not play the walking animation properly client-side (other players will see it normally online, however). The same applies to the subtle idle animations, which can only be seen on other players while playing online.
The Rangefinder’s NV mode is currently broken.
Picking up items from the ground is fairly bugged and can result in floating and/or unusable items.
In the Customize Operator screen, clicking the Save/Load button for any kit column will cause your list of saved kits to be displayed at the bottom of any item selection menu you open later. This bug is cumulative.
Weapon attachments may be strangely rotated.







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