GTNH Ep 21: New AE Brain and Automating Assembly Line
Started this episode upgrading some muffler hatches to try and tackle some pollution before we reach the point of installing an Electric Filter. I have a feeling this is a huge reason I kept having crops die so I ended up moving the Forestry Farm up into the sky above y 114 and quite a few chunks back. Popped a travel anchor and called the project complete for now.
Next I upgraded the AE controller multiblock from an unfinished 3x3 to a fininshed 5x5 with plenty of additional room for p2ps and channel usage. This will allow us to really automate all sorts of things as we progress into the more logical and ~ tough ~ side of GTNH....
Couple little side quests here and there but ultimately all of this was to help us automate the assembly line to make live super easy. I really didn't want to go the cell route or flask route as it seemed incredibly stupid so I'm glad I waited until this update for AE came around from some developers that allows us to use fluids way easier. If you have questions on how I set it up further that I didn't answer, feel free to message me on Discord, ping me in the GTNH general or help channel :)
Last but not least, added some more crops, added blocks under tons to get their production restarted, and made a little starter home for all of our....friends....watching this area transform over time and populate with new commenters will be pretty cool!
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