Guard Duty Walkthrough Final Part: Act 3 - Guardian Duty

Guard Duty Walkthrough Final Part: Act 3 - Guardian Duty

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Published on ● Video Link: https://www.youtube.com/watch?v=4j6K1UGPRuI



Game:
Guard Duty (2019)
Category:
Walkthrough
Duration: 55:33
508 views
14


Guard Duty Walkthrough Final Part: Act 3 - Guardian Duty

- We play as Agent Starborn in most of this part
- After the dialogue go to the middle and you talk with the terminal. Lockdown will be initiated.
- Click on panel and then click on the screws
- Click all the buttons on the bottom right side and then the red screen
- Use gun on "Outside" and the robot leaves
- Click on the door on the right side, you cannot leave. Try going back towards the middle of the room. A robot comes in and shocks you.
- We wake in a cell.
- Look at the robot then try to talk to it. Use the communications device and talk to Ruttgart. She will tell you that you have to determine the model of the robot by checking at its neck.
- Talk to the robot again and tell it to look behind. Look at the robot.
- Use the device again and Ruttgart tells you to ask the robot questions which have nothing to do with mathematics.
- Talk to the robot again and ask all the questions except the one about velocity (at least thats how i did it). Then say to the robot "Wait. Before you asnwer that.....". The robot is disabled.
- Get weapon from the floor and click the panel. You are free.
- Go to the left and inside the elevator, click the elevator controls and go to research labs.
- Go right and click the security door. It has a scanner. Talk to Ruttgart again about the door.
- Enter elevator and go back to Detention Cells Block A. Go to the robot and click it until its near the elevator. You close the door and cut its arm off. Pick it up and back to research labs. Click security door and enter the room.
- After the sequence go to the right and click on the exposed wires then take power cell.
- Go to the left and click on terminal and then on the command releasecelldx.
- Click power cell and then once more to put the charged one.
- Use terminal again and click on tank 1, then assign. Click on belt system.
- Click valve twice to release yourself
- After the dialogue walk towards the console. After another dialogue click the console on the left.
- After the sequence we are in New Haven.
- Click the MediGun Station and get vials. Go right.
- Look at the corpse and then click on the navigational hud.
- Go right.
- Use valve so that the fire burns as little as it can then use vials on door.
- Use valve again and the door blows up. Click on the General. We need to revive her somehow. Back to the first room.
- Click medigun station again, then the damaged poster and lastly the note. We need a purple vial.
- Click meditech station and then the red and the blue vial. Then click the station again. We use the empty vial and we have the purple one. Use meditech station again and click the green and purple vial.
- After the dialogue click the note in the teleporter room and then the terminal. We travel back in time!
- On the new area go all the way to the right. Eventually we find ourselves in the tomb with Tondbert.
- After the dialogue click on Tondbert to gain control on him. Use oats with goat and then the oats with a pressure plate.
- Move Tonbbert on the other plate and finally Agent Starborn.
- The door opens. Enter the inner chamber and as Tondbert use the dagger on the princess.

Enjoy the ending!




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Guard Duty Walkthrough Final Part: Act 3 - Guardian Duty
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