Guardians of the Galaxy Vol. 3 - VFX Breakdown by RISE

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Guardians of the Galaxy Vol. 3 - VFX Breakdown by RISE

Check out this amazing & insightful VFX Breakdown "Guardians of the Galaxy Vol. 3" by the talented team at RISE. For more information, please see the details and links below :

https://www.risefx.com/


SYNOPSIS
Still reeling from the loss of Gamora, Peter Quill rallies his team to defend the universe and one of their own - a mission that could mean the end of the Guardians if not successful.

CLIENT: Marvel Studios
DIRECTOR: James Gunn
DOP: Henry Braham
VFX SUPERVISOR RISE: Stuart Bullen

The London office of RISE was responsible for creating Groot and other CG characters for the third installment of the Guardians of the Galaxy film franchise. The team used a variety of techniques to bring Groot to life, including motion capture, facial animation, and CG effects. They also worked closely with the film's production team to ensure that Groot's movements and expressions were consistent with his previous appearances in the MCU.

One of the challenges that the RISE team faced was creating Groot's bark. They wanted to make sure that it looked and felt realistic, but they also had to take into account the fact that Groot is a living being. As a result, they developed a new bark texture that was both visually appealing and physically accurate.

Another challenge that the team faced was animating Groot's facial expressions. Groot is a very expressive character, and the team wanted to make sure that his emotions were conveyed clearly on screen. They used a combination of motion capture and facial animation to achieve this, and they also worked closely with the film's actors to ensure that Groot's movements were in sync with their performances.

The RISE team's work on Guardians of the Galaxy Vol. 3 was a major success. Groot looks and feels more realistic than ever before, and his facial expressions are incredibly expressive. The team's work helped to bring Groot to life in a way that was both visually stunning and emotionally compelling.

Here are some of the specific VFX techniques that were used to create Groot in Guardians of the Galaxy Vol. 3:

Motion capture: This was used to capture the movements of the actors who played Groot, so that the CG character could be animated realistically.

Facial animation: This was used to create Groot's facial expressions. The team used a variety of techniques, including motion capture, blendshapes, and manual animation.
CG effects: These were used to create Groot's bark, his skin, and his hair. The team used a variety of software, including Houdini, Maya, and ZBrush.

The RISE team's work on Guardians of the Galaxy Vol. 3 was a major achievement. They were able to create a CG character that is both visually stunning and emotionally compelling. Groot is a beloved character, and the team's work helped to bring him to life in a way that will be appreciated by fans of the MCU for years to come.

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Guardians of the Galaxy Vol. 3

Guardians of the Galaxy Vol. 3 VFX

Guardians of the Galaxy 3 VFX


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Guardians of the Galaxy Vol. 3 - VFX Breakdown by RISE
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Guardians of the Galaxy Vol. 3 VFX Breakdown
Behind the VFX Guardians of the Galaxy Vol. 3
Groot VFX
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