GUI in World Space

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Published on ● Video Link: https://www.youtube.com/watch?v=fFPUTW2dUW8



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GUI in World Space
Using World camera for the GUI. Two different menus attached to the sides of a box.
Intersection between the segment cast (from screen mouse position) and 2D panel quads, returns barycentric coordinates used to check collisions inside each menu.







Tags:
gui
code
opengl
programming
devlog
gamedev
indiedev
albedo
progressbar
InputText
EditText
skybox
3d menu
menu 3d
gui 3d
3d gui
3d ui
ui 3d