
Guilty Gear Strive (Open β #2) -- Local Matches #3
One day, I'll figure out how to manage temporally proximal content without needing a time machine to remind myself to go back and just do the thing I should've done back when it was a thing:
twitter.com/yuugijoou
discord.gg/bKT9pRW
In proper fairness, I was pretty quick about everything but the part you're reading now. So it's even less defensible than it seemed! Yay!
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Match #1 -- "A Happy Family"
Faust vs. Millia Rage
If memory serves correctly, Faust has one of the more involved command lists in the base roster, so it's not exactly helpful that I needed to re-learn some of his special moves on the spot. I mean, it worked out better than the FIRST time I tried it totally blind... and that's coming from someone who at least once upon a time fully plumbed the depths of his OLDER movesets just to see what kind of goodies he had hiding in that bag of his!
That said, I'm not especially dissatisfied with what we have here. The spirit of the character's execution is retained, somewhat spun a little differently to account for the new aesthetic expression, and tied together with the way the whole package is presented.
I'm super happy that P2 finally managed to stop hunting and pecking and finally found the hair car. Truly. Truly happy... ... ... yes. Truly.
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Match #2 -- Castle of the Silver Feet
Ramelthal Valentine vs. Leo Whitefang
Having bothered to set up that one-off double-taunt stream clip video... this interaction now deeply unsettles me.
On the other hand, Jamieson Price MIGHT be just what I needed to finally come around to Leo...'s personality. Not so much his playstyle. (Good thing I don't have to worry about that here either!)
I also feel like maybe playing Strive's Ramlethal will have permanently damaged my capacity to play as her in Xrd games, but in order for that to be tested meaningfully, I'd have to actually remember to play more Xrd. Or more Guilty Gear in general outside these enforced time-sensitive jaunts.
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Match #3 -- Castle of the Silver Feet
Ky Kiske vs. I-No
Part of becoming more and more spectacular in its expression of such things seems to come the necessity of smoothing over what would certainly create rough edges in execution.
For instance, overdrives are becoming significantly more "mainstream" and "anime" in their generous application of invincibility frames to cover their dynamic camera startups.
Either that or I'm just full of it and it's always been this way and I'm just plain whiny about how weird it can get super quickly is all. (Makes for some fun stuff to look now that I'm an uninvested onlooker, though!)
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And that's it! Told you I should've just gone ahead and done this stuff a lot sooner!