Guilty Gear Strive -- PS4 Launch Day Share Play

Guilty Gear Strive -- PS4 Launch Day Share Play

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Published on ● Video Link: https://www.youtube.com/watch?v=Ya7HvemsDHM



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The Video Maker was so preoccupied with whether or not they could, she didn’t stop to think if she should:
twitter.com/yuugijoou
discord.gg/bKT9pRW

Guilty Gear players knew that they cannot change the smell of the game: so, instead of reflecting on themselves, they blamed the exclusive early release.
B-Squared:
twitter.com/strategist9
youtube.com/strategist9

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Um. Now this is certainly... a thing? I mean... I put a lot more effort into it than I should. Than I thought I would. Mostly because of Sony's weirdo shenanigans... which totally resulted in them getting some kind of exclusivity deal to release Strive three days earlier than... the only OTHER platform it launches on, which could also totally have handled such a feat, but... y'know... whatever, right?

To cut straight to the chase, my associate surprised me and ended up impulsively giving in to the fight money... and I'm no stranger to the witchcraft that is PS4 Share Play, and decided it might've been worth a shot to try things out, right?

Never mind the fact that it's a complete sacrilege to do such a thing with a game like this. A game that actually has GOOD netcode. But let's eschew all that and just jam the whole screen into a blender and let one console beam it at another and hopefully the round trip on P2's button presses aren't any more horrendous than crunching the video signal down to somewhere in the neighborhood of 720p30... which is then mangled further by the well-meaning recipient's settings that I forgot were even a thing anyway, so... ... ... yeah! It's gonna be fiiiiine!

..."fine" is an overstatement, but... um... it's still neat?! It's pure sorcery that it works at all. On a console, no less. Playing a game like this. That just came out. With some poor beggar who didn't also buy it. (That's me!)

All in the name of MAD SCIENCE.

... ... ...I think I need to engineer a world peace experiment and turn my closest friends into biomechanical monsters in the process. It'll all sort itself out after a few hundred years, right? It'll be SO worth it!

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Anyway, the purpose of this video is to showcase what happens to the smell of the game once you run it through the wringer like this and thus to showcase my results from this rather unique vantage point... so I'm not going to give in-depth analysis on the matches themselves. (There'd be way too many of them for a description's maximum length, anyway!)

Instead, I'm going to make a bit of a laundry list of the weird things Sony does with its consoles that lets this beast loose upon us all:

The PS4 is weirdly obsessed with a player's identity, or "real name" (spoiler: I didn't give them mine, the hooligans!) ...but it creeps in quite a lot just to give you various updates in the corners of the screen so you can KNOW exactly whose controller batteries are running low or is the account signed in on any given screen, even if you're the only one using a thing, and honestly, it's kinda creepy to have an identity other than the username you created specifically to represent you displayed anywhere on your home entertainment machine.

Frankly, I don't even like my computer knowing my name so much as a username I use to represent myself, so... why did anyone thing this was a good idea?

Ironically, this results in any system pop-in messages that might feature that information (usually trophy messages) being blacked out for the remote player.

SharePlay is a feature available to people who join the same Party, which is a PS Plus paid feature, I believe... which isn't that "unusual" anyway, since it's meant to facilitate "easier" online multiplayer with stuff like voice chat and... um... stuff? I never actually use them, just the basic invite system as utilized within games as an assumed matter of course. And as an online multiplayer feature, it goes without saying (unfortunately), that you're expected to pay for the privilege... so... Party on?

At any rate, included in that paid subscription is the ability to SharePlay... essentially broadcast your console's gameplay to another (only one, mind you... but that's the right number for certain games like this!) and interpret their controller inputs as though they were playing locally as your P2.

To my understanding, it's a massive anomaly among console features, and Sony's only tried it this one way this one time, so you'd be right to be shocked it exists. Steam has something similar, and of course there exists the concept put to more generalized practice in the form of Parsec... but... this exists... in ANY (limited or otherwise) form... on a console. That's... just... insane, actually.

If only literally anything else about Sony seemed even remotely that generous.

Oh yeah, and the session only lasts an hour.

You can make another one immediately after it expires, but it's still an artificial limit imposed on the process and will require you do something about it other than play on as you might wish. I'm glad to be able to showcase this also!