Gunsmith: Bullet Puncher (Part 4)
Gunsmith returns as we struggle to make our first ammo. The line is long, the line is complicated, and Gunsmith isn't going to make it easy for us.
Meanwhile in Gunsmith, our apparel line is floating the whole factory. We may not be good at bullets, but we're very good at pants.
Gunsmith gameplay continues here.
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Gunsmith is a industrial management experience where you start your own arms manufacturing company. You begin by picking a small empty factory that you want to start your journey in.
From here you apply and acquire licences to begin making your first military grade items. You will build up your factory by unlocking machines and technologies. At the start you will have very little and the government will not allow you to produce more serious items until your reputation has grown. With what you are allowed to do however, you can start to produce some products.
You will start of by being able to make small almost harmless things such as combat boots, combat trousers, combat vests with no amour. Once you start to fulfill these orders you will have the opportunity to apply to unlock even more licences to expand your factory and make new and deadlier items. Eventually you will be granted a licence to manufacture armor, then ammunition, then firearms, explosives and the list goes on and on.
This is not the only thing however. You will build up a reputation with your clients from around the globe. They may ask for certain items that might not be technically legal, or they may want to pay you in diamonds, cash or gold. If you choose to do business with such people that's up to you as an arms dealer. They will always offer you a very attractive price as they will be paying for anonymity.
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Please watch: "Crossroads Inn | Under New Management (Crossroads Inn Sandbox Part 1)"
https://www.youtube.com/watch?v=TNYcgat_qmo
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