Half - Life 2 : Chapter 1 - Point Insertion
police which can already hurt you although you are still amidst the prologue.
Simply don't touch them or throw objects at them and you're in no danger.
Listen to the old man (Dr. Breen) on the big screen to further realize you
are in some sort of totalitarian city, reminiscent of Orwell's 1984. Take a
look on the right to see an alien from HL1 cleaning the floor. Finally
everybody should have realized there is something strange going on in this
world.
As you move on you can listen to some civilians further deepening the feeling
of something bad going on, but luckily Valve gave you the Source Engine,
meaning you can throw bottles at people, rip out a phone receiver, get
infinite cans out of a vending machine (like in HL1) and so on to distract
yourself. After a while you are told to enter a cage and to follow a Combine
past an interrogation room (look inside to see some civilian explaining
himself and a Combine closing the viewing hatch) into another interrogation
room. Oh oh, he wants to take care of you on his own, even turning off the
cameras...phew, it's Barney; your old pal from Half-Life 1. After a short
conversation with Dr. Kleiner via the terminal the Combine get suspicious and
try to enter the room. Hurry, leave the room through the door Barney opens
for you...or stay a bit longer, hop onto Barney's head and relax. The Combine
won't come in at any time.
As you enter the dirty storage room you are given your first assignment:
Press E to pick up objects (crates in this case) and use this "talent" to
build a stack under the window so you can leave the room into a small court.
[Leaving the Station]
Enter a new part of the station and watch one of those wicked guards tossing
a can onto the ground, telling you to throw it into the trash can. Do so and
he will let you pass. Exit the station via the door on the left, allowing you
to get a view of City 17 and especially of the citadel in its center. Take a
right, watch another interrogation in a small room and move on to a street
barricade. Climb up the ladder in the alley on the right and drop down onto
the crate on the other side of the fence. On the left you can see your first
strider; War of the Worlds, anyone? Follow the path past two civilians,
talking about the Combine investigating lots of buildings, to a play ground.
And, oh goodie, it really is a play ground: Pick up the doll making a fun
sound, hop onto the swings, drop a concrete block on the teeter totter and so
on. Can't just everybody play like that? The rotten HL2 world would be a
better place for everybody. Anyway, enter the building on your left once
you've had enough.
[Miscount]
There's only one possible way: Into the hallway with a few Combines standing
up ahead. Get into the kitchen, talk to some people and again enjoy the
Source Engine as you pull the TV out of the wall and throw it through the
window (eventually hitting a Combine down below). Proceed to the end of the
corridor and listen to the announcement: They have detected there's a person
in your sector that doesn't belong there...you! Run up a storey (any other
paths are blocked either by locks or by Combines) and into a room a guy waves
you into. Don't waste too much time now, as the enemies beat their way
through your newly found allies, but you're not in a big hurry. At the other
end of the hallway you'll have to walk up another set of stairs to yet
another room guarded by a civilian. He tells you to move on quickly, but
actually you can stay in that room and go to the bathroom or such, given he
manages to hold back the Combines as long as you wish to stay.
[Cutie]
Up to the loft and quickly out of the broken window onto the roofs. By now
the Combines should have come close by, starting fire from behind. Stick to
the right wall and carefully walk along the ledge not falling down into the
abyss. Eventually you reach a window to climb in, bringing you into another
loft. Go down the ramp, take a right and don't panic as a Combine busts open
the door. Simply turn around, go to the other door and...see that one also
get smashed open. There's only the way back up the ramp left, so take it; or
at least try to. It breaks as you hop onto it so be a man about it and stay
where you are so the Combine can beat the crap out of you. After going down,
Alyx arrives to the rescue. Follow her into the lift. Listen to the one-sided
conversation and finish the first chapter.
(The video is direct and some of the stuff I written might not be in the video anyway enjoy) Game by Valve
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