Halo 3 Realism Audio Overhaul (V1)
Tried to keep most of the sounds at least in the spirit of the originals, except for the sniper (sorry), the silenced pistol (even more sorry) and the chain gun (not sorry, it sounded weak af).
I'm pretty happy with them so far, obviously it's far from done and I'm working on this for fun so it probably will be several weeks before I finish it. Eventually I'd like to replace every UNSC weapon sound in the game but there are a lot of files and some even have different sounds for left vs right channel and things like the SMG are looped sounds which are a pain to replicate due to the way loop markers work in FL Studio. Some sounds are too quiet because I forgot to turn off the default limiter in FL as well (will fix when I stop being salty about it) so bear that in mind. I have a fairly large library of actual recorded gun sounds so the final quality will be solely dependent on my ability to properly mix them so that the Halo 3 audio engine can balance them to all be at about the same volume level.