Halo MCC: Halo 2 Campaign Mod - Halo 2 Uncut Outskirts

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What's going on everybody, and welcome back to another Halo 2 campaign mod showcase! In this video, we continue our look at the mod that uses evidence found within Halo 2's tags, map scripts, and other external media, to accurately restore as much cut content into the game as possible. This is Halo 2 Uncut, created by TheVengefulVadam!

Download link: https://www.nexusmods.com/halothemasterchiefcollection/mods/1732

Welcome to Halo 2: Uncut, a Halo 2 mod that aims to restore as much cut content from this game as TheVengefulVadam feasibly can. For this mod, he wanted to take this multiple steps further compared to what was accomplished in the Juggernaut encounters mod. Not only is he going to re-enable other encounters and squads in general, but he'll also be re-introducing a whole assortment of other forms of cut content, as well as elements that appeared in the Director's Cut cinematics that were included with Halo 3's Legendary Edition.

This is NOT a rebalance mod. You're free to use these maps as a template to rebalance them yourself, but the main goal for the initial release of Halo 2 Uncut is to showcase what Halo 2 would have played like if it launched with all of this cut content.

FEATURES:

Weapons:

E3 2003-style Single Shot Battle Rifle (assets by Sean T and Zteam)
General Purpose Machine Gun (GPMG, can be acquired by destroying human machinegun turrets)
Suppressed SMG (is a starting weapon on Outskirts and Metropolis, is modified to pick up SMG ammo packs)
Halo 2 Beta-style Needler (much faster projectiles)
Halo 2 Beta-style Plasma Pistol (much faster charged projectile w/ AoE)
Halo 2 Beta-style Shotgun (fires 5 extra pellets per shot with much more knockback)
Halo 2 Beta-style Rocket Launcher (faster projectiles but worse tracking)

Vehicles:

Halo 2 Alpha-style Ghost (both guns fire simultaneously and eventually overheat)
Halo 2 Beta-style Banshee (both guns fire simultaneously and bomb has a lot of gravity)
Halo 2 Alpha-style Wraith (charged mortars)
Cut Falcon (appears on Outskirts as part of a restored set piece)
Shadow (is drivable and will appear in more missions)
Covenant Gun Tower (is now active on Outskirts and will appear in more missions)

Campaign maps:

All of the available Campaign maps in Halo 2: Uncut feature previously-cut encounters, script lines, set pieces, and Director's Cut-style cinematics to showcase what could have been for this game.

VERSION HISTORY:

0.2:
Initial Release
Available maps include Cairo Station, Outskirts, and Metropolis

CREDITS:

Dragonflare921 for adding Halo 2 Alpha and Beta plugins to Assembly
Sean T for the E3 Battle Rifle assets as well as the ODST helmet prop in the opening Outskirts cutscene
Crisp for guidance w/ scripting
General 101 for his unlimited patience w/ inquiries TheVengefulVadam had with the Halo 2 tools
Berthalamew and Shelly Herself for helping him set up the flooded Metropolis tunnel section

Like Cairo Station, this mod just adds the little things that were missing from the original Halo 2 to make it that much closer to the original idea. I think this mod is off to a great start and I can't wait for Metropolis!

I am also going to link TheVengefulVadam's analysis of Halo 2 Uncut and what it features, because I just find it so fascinating: https://www.youtube.com/watch?v=5c0RsNiRWYg
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Halo: The Master Chief Collection © Microsoft Corporation. "Halo MCC: Halo 2 Campaign Mod - Halo 2 Uncut Outskirts" was created under Microsoft's "Game Content Usage Rules" using assets from Halo: The Master Chief Collection, and it is not endorsed by or affiliated with Microsoft.




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