Halo Reach Forge Map - Bespin Platforms

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Published on ● Video Link: https://www.youtube.com/watch?v=k1iqXwrzQYI



Halo: Reach
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Duration: 9:03
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Download here: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=989354&player=starocean980

As anyone should guess, as with my other remake on Halo 3 of this, yes this is a remake of Bespin Platforms in Starwars Battlefront 1.
I also made a territories game variant I made for this map, and any future Star Wars Battlefront remake maps. Here's the link for it:
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=989245&player=starocean980
It's basicly as close to Conquest in SWBF as I could get it. (though damn forge only allows up to 5 territories, so sorry but there's not a CP on both back platforms of each side like there should be, only one on each.)
And I made a Slayer one too: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=989180&player=starocean980
Both have loadouts inspired by SWBF classes, though with reasonable weapons, obviously not having snipers or rockets in them or anything, just close enough while still being balanced.

Battlefront Slayer Extreme: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=4404307&player=starocean980

Just to note, the safe zone for the airspace around the map is pretty big, but for under the map it stops above the top of the main rock on the island so nobody can fly down there and hide/camp. Also under each base platform, with the way the pieces happen to be, you can go under them if you have a jetpack to safely get into the holes. I put a soft kill zone in there so you can use it as a path with cover to get to the other side of the platform, but people can't camp down there out of reach and sight from people without jetpacks.

Also, inb4 "there's too many vehicles" or "the vehicles are overpowered" like said with my Halo 3 version. That's the point, the original map was geared for air combat and this is a remake so it is too. And they are NOT overpowered. If you actually play it it's not like that at all. In fact they have a tough time against the lasers, turrets, and plasma launchers. I balanced it out with a laser and plasma launcher for each side and drop shields on each of the forward platforms, plus all the turrets/machine guns. (Although the shade turrets are more anti-infantry, and purposely have a huge ass view of the map so they're useful and not seen as just targets for banshees))
I'm sorry, just SO many comments about the vehicles, etc. that are just not true if you had played the map. It may look like they'd be overpowerd on the map but they're seriously not, though of course not useless or anything either.

Oh and YES, this is made by me. Just for some reason some comments ask if I did,so yeah, like all my maps, I did this completely by myself. I wouldn't upload something I didn't make, and if I'd had help I'd of credited the other people.

Link to The Reach Review's review video: http://www.youtube.com/watch?v=zgJh5zh0Lok

Songs used in video:
Halftime - Nas
The World Is Yours - Nas
Party And Bullshit - B.I.G.







Tags:
Halo
reach
star
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starwars
battlefront
custom
forge
world
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bespin
platforms
cloud
city
air
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troopers
packs
starocean980



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Currently, Alkaid980 has 293,513 views for Halo: Reach across 4 videos. His channel published less than an hour of Halo: Reach content, roughly 22.11% of the content that Alkaid980 has uploaded to YouTube.