Halo: Reach Gameplay - Mission - The Pillar Of Autumn - Difficult Normal - Solo - Pc nVIDIA 3070Tı
▬▬▬▬▬▬ Pc Specifications ▬▬▬▬▬▬
▬▬▬▬▬▬ Bilgisayar Özellikleri ▬▬▬▬▬▬
═►CPU : Intel® Alder Lake Core™ i7-12700H 14C/20T; 24MB L3; E-CORE Max 3.50GHZ P-CORE Max 4.7GHZ;45W ;10nm SuperFin
═►Ram : 16GB (2x8GB) DDR5 4800MHz
═►GPU : nVIDIA® GeForce® RTX3070 TI Max-Performance 8GB GDDR6 256-Bit
═►SDD : 512GB SAMSUNG PM9B1 M.2 SSD PCIe 4.0 x4
═►SDD : 1TB SAMSUNG PM9B1 M.2 SSD PCIe 4.0 x4
═►Dsply : 17,3" QHD 2560x1440 165Hz IPS Mat LED Ekran
═►OS : Windows 11
═►Mouse : Pusat One Shot Pro Wireless Gaming Mouse
Laptop:- Monster Tulpar T7 21.9
Campaings Mission: The Pillar Of Autumn
Halo: Reach
Microsoft Game Studios
Halo: Reach is a 2010 first-person shooter video game developed by Bungie and published by Microsoft Game Studios, originally for the Xbox 360. The fifth installment in the Halo series and a direct prequel to Halo: Combat Evolved, Reach was released worldwide in September 2010. The game takes place in the year 2552, where humanity is locked in a war with the alien Covenant. Players control Noble Six, a member of an elite supersoldier squad, when the human world known as Reach falls under Covenant attack.
After releasing Halo 3 in 2007, Bungie split into teams to develop two different games—what would become Halo 3: ODST and Reach. The developers decided to create a prequel to the original Halo game trilogy, freeing themselves from the obligation of addressing old story threads. As the game would take place on a human world doomed to be destroyed, they focused on making the environment a character unto itself. Longtime Halo composers Martin O'Donnell and Michael Salvatori returned to compose Reach's music, aiming for a more somber sound to match the story. (Wikipedia)
Halo: Reach is a 2010 first-person shooter video game developed by Bungie and published by Microsoft Game Studios, originally for the Xbox 360. The fifth installment in the Halo series and a direct prequel to Halo: Combat Evolved, Reach was released worldwide in September 2010. The game takes place in the year 2552, where humanity is locked in a war with the alien Covenant. Players control Noble Six, a member of an elite supersoldier squad, when the human world known as Reach falls under Covenant attack.
After releasing Halo 3 in 2007, Bungie split into teams to develop two different games—what would become Halo 3: ODST and Reach. The developers decided to create a prequel to the original Halo game trilogy, freeing themselves from the obligation of addressing old story threads. As the game would take place on a human world doomed to be destroyed, they focused on making the environment a character unto itself. Longtime Halo composers Martin O'Donnell and Michael Salvatori returned to compose Reach's music, aiming for a more somber sound to match the story.
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