
Hand Tracking Updates and Resources | Oculus For Developers
Developer Advocate Cami Williams shares the latest updates to hand tracking and what you should know before you start implementation.
Resources:
- Designing for Hands: https://developer.oculus.com/learn/hands-design-intro/
- Hand Tracking in Unity: https://developer.oculus.com/documentation/unity/unity-handtracking/
- Hand Tracking in Unreal: https://developer.oculus.com/documentation/unreal/unreal-hand-tracking/
- Hand Tracking with the Native SDK: https://developer.oculus.com/documentation/native/android/mobile-hand-tracking/
- Introducing High Frequency Hand Tracking: https://developer.oculus.com/blog/high-frequency-hand-tracking/
- Hand Tracking in Tiny Castles: https://developer.oculus.com/blog/hand-tracking-in-tiny-castles/
- Adding Hand Tracking to First Steps: https://developer.oculus.com/blog/adding-hand-tracking-to-first-steps/
- New Oculus Open Source Library and Pirates Demo App + Q&A with Developer Luca Mefisto on Hand Tracking Innovation: https://developer.oculus.com/blog/new-oculus-open-source-library-and-pirates-demo-app-qa-with-developer-luca-mefisto-on-hand-tracking-innovation/
- Oculus Developer Release Notes: v28: https://developer.oculus.com/blog/oculus-developer-release-notes-v28/
Previous Videos:
- Tips for a Successful App Lab Submission: https://www.youtube.com/watch?v=lwFb6SfsBwI
- Test Users Accounts: https://www.youtube.com/watch?v=3v4bhoLTGnQ
- Introducing Developer Roadmap & High Priority Issues: https://www.youtube.com/watch?v=p7gLhjQCFTI
Timestamps:
0:00 - Introduction
0:23 - Hand Tracking Overview
0:47 - What is the Hands API?
1:15 - Updates to Hand Tracking in the v28 Release
1:53 - High Frequency Hand Tracking
2:21 - Integrating Hand Tracking
2:35 - Tracking Confidence
3:08 - Community Assets
3:38 - Performance
3:55 - Resources and Links
4:29 - Thank you