Hank: Straightjacket - Point & Click/Interactive Fiction - Gameplay Playthrough - No Commentary
#gameplay #nocommentary #visualnovel
Play Hank: Straightjacket For FREE:https://store.steampowered.com/app/2277670/Hank_Straightjacket/
ABOUT THIS GAME
Hank: Straightjacket is a narrative bite-sized game combining traditional point-and-click gameplay with a time manipulation mechanic.
The time-traveling vigilante Hank has been captured by the devious Unrvaeler. However, before the crime genius gets rid of the hero, he must satisfy his curiosity - How has this pathetic drunk so easily thwarted so many of his plans? Will Hank be able to use the villain's obsessions against him to escape from this grim situation?
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A visual novel (Japanese: ビジュアルノベル, Hepburn: bijuaru noberu), often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the wasei-eigo term noberu gēmu (ノベルゲーム), which is more often used in Japanese.
Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual novels" by international fans.
Visual novels are rarely produced exclusively for dedicated video game consoles, but the more popular games have occasionally been ported from PC (or a hardware equivalent) to systems such as the Sega Saturn, Dreamcast, PlayStation Portable, or Xbox 360. The more famous visual novels are also often adapted into light novels, manga or anime and are sometimes succeeded or complemented by actual video games, such as RPGs or action games set in the same universe. The market for visual novels outside of East Asia is small, though a number of anime based on visual novels are popular among anime fans in the Western world; examples include Clannad, Steins;Gate, and Fate/stay night.
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