
Hardspace: Shipbreaker - Update 0.6.0 - Details (3D Hab)
**IMPORTANT EDIT**: The "Continue Salvage" bug, mentioned in this video, has a temporary work-around while BBI work on a hotfix - The bug seems to be caused by ending a shift with the cutter tool equipped. If you make sure your Grapple tool is equipped at the end of each shift, you should be able to avoid this bug.
Act 2 of the Hardspace: Shipbreaker story has arrived, with the Admin Oversight Update 0.6.0, and it brings with it some major changes to player motivations, as well as a ton of other stuff.
Check it out to get the details.
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Other Improvements in Update 0.6.0:
* Four additional music tracks
* Many new Posters added that can spawn inside ships. Posters can now be collected (to be placed in the HAB)
* Ship power logic improved: electrical objects now properly become safe to remove if their power supply has been interrupted
* Reactors are now immune to fire and electrical damage to mitigate chain-reactions that cause catastrophic meltdowns
* Power Generators now have additional feedback: lights around the Generator indicate whether it is safe to extract or whether there are still Fuses to remove
* Tools can now be repaired quickly in the HAB without needing to open the submenu for each tool
* Player Badge (Name, Rank, Debt, etc.) is now visible on all screens in the HAB, and the layout has been improved
* “Block Glitch” effect removed from HAB interfaces to improve readability
* Removed an input blocker during Weaver’s introduction to the Ship Catalog; the Player can now advance and start a shift even before Weaver is done talking
* Purchasing an Upgrade is now a press-and-hold interaction
* Weekly R.A.C.E.: Detailed values for Salvaged, Remaining and Destroyed are shown on the Salvage Bar
* Weekly R.A.C.E. Ships are now ALWAYS Hazard Level 6 to 9
* Objects that are destroyed (ie. reach zero health) now display a “damage” state communicating that they are now scrap
* Dual Utility Arms are now properly separable into two segments
* Salvage Bay lighting and texturing has been optimized
* Cargo Elevator model has been optimized
* Various improvements to Javelin-class ships to make salvaging clearer and more intuitive
* Out-of-Range HUD Indicator now also communicates if an object is above cut grade
* A ship’s Hazard Level is now shown next to the Ship Name above the Salvage Bar
* The Salvage Bar on the Pause Screen and Post-Mission Screen now shows detailed values for Salvaged, Remaining and Destroyed
* Salvage HUD Notifications (when Salvaging or Destroying an object) now show the object’s value instead of mass
#Hardspace #Shipbreaker #Update
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