Haste - Map11 uv-max in 3:25

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Published on ● Video Link: https://www.youtube.com/watch?v=ON2Fk6GXYTc



Duration: 3:31
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Wad: Haste
Map: 11
Skill: 4
Category: UV-Max
Exe: dsda-doom 0.25.6
Time: 3:25

-complevel 9

Author: Ancalagon

"At first I thought this was a nice map, but this is not a doom map, this is actually a horror story and I will describe it as such, as the horrors that lurk within it hidden in plain sight are beyond scientific explanation.

The very first encounter is on the initial screen, this can seem like it is just a harmless bridge and an intersection, but the left corner is actually a space-time anomaly that transforms any vile that steps into a nightmare difficulty vile, this makes it so as soon as the vile that is needed to vilejump steps one of his pixels into the corner the player, but without exposing him enough to actually get a good angle for the jump. To fight this space anomaly worthy of being in the top10 things science can't explain, I have to stay at the rocket launcher for a few extra seconds until the vile makes it through the unexplained fenomenom, I increase the risk of the vile getting hit by a random fireball but this proved to be a more reliable strategy than going to the bridge inmediatly, sadly the anomaly doesn't extend past the corner and now the vile will take as long as a regular uv vile usually takes to attack, sometimes running almost all the way to the yellow key. Now, if the vile gets attacked you still can hit it with a rocket to make it focus on you again, this would normally work 98% of the time as the pain chance of a vile is pretty low, but I highly suspect that this vile has been somehow modified against all protections demo recording has to increase his pain chance if he rocketed to 90%, making you waste precious seconds only 10 seconds into the run and making it not worth continuing. Taking the yellow key reveals some masterminds that are only here to ruin your day when somehow none of them manage to infight and do nothing in a regular casual play of the map.

After this apetizer, the horrors of this map continue to unfold only a few seconds later as you need to make your way to a door, a switch and an elevator, in this case the stairs seem to have a higher gravitational attraction that only works on cybers, making the only cyber in the room somehow make his way through an horde of enemies only to perfectly block your way up the stairs.

Next most of attempts end thanks to doomguy's way too high respect of everyone's aerial space, but this monstrosity is a bit on the nose, when you decide to make this jump you sign up to this annoyance, what is more subtle are the 2 imps placed on the platform where you must land, in a casual playthrough these imps do nothing and will most likely be dead by the time the player clears the fight, therebore these imps had to specially be placed to prevent me from making the jump when I thought doomguy managed to go past the orgy of enemies at the ground level, because in a perfect understanding of horror storytelling the mapper knew you have to give some how before shattering it into pieces.

When you make it into the platform there's a switch, this switch raises a bridge that you must pray to all gods, ancient and new, actually rises instead of getting blocked by all the enemies, and that it doesn't go up with too many enemies to end your run, cause if you take too long crossing this bridge, you'll be met with doomguy's excessive respect of air space of all monsters when you try to go down after pressing the second switch.

The next room is a nice breather in this bombardment of finely crafted creepy pasta material, somehow autoaim decides to attack spiders on the top area despite a revenant or a vile being perfectly in the middle of the screen, making you feel like you're past the worst, but this is actually the map building a false sense of security before throwing us the jumpscares and terrific plot twists."

The rest doesn't fit in the description, to find out the ending check comments.







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Ancalagon currently has 264,500 views spread across 108 videos for Doom II: Hell on Earth. His channel currently has around 17 hours worth of content for Doom II: Hell on Earth, or 70.72% of the total watchable video on Ancalagon's YouTube channel.