Heavy Rain Part 3. New problems. (Easy New Game Blind)

Heavy Rain Part 3. New problems. (Easy New Game Blind)

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Published on ● Video Link: https://www.youtube.com/watch?v=wKR0ycUc2EY



Heavy Rain
Game:
Heavy Rain (2010)
Category:
Let's Play
Duration: 34:19
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2


Welcome to my Heavy Rain let's play. My name is digidv85 but please call me dig for short. This is a blind let's play. It will feature a new game to completion on easy difficulty; easy being the less complicated control mode in regards to the QTEs. Gameplay shown on PS4.

About Game: Heavy Rain is a 2010 interactive drama and action-adventure game developed by Quantic Dream and published by Sony Computer Entertainment. The game features four protagonists involved with the mystery of the Origami Killer, a serial murderer who uses extended periods of rainfall to drown his victims. The player interacts with the game by performing actions highlighted on screen related to motions on the controller, and in some cases, performing a series of quick time events. The player's decisions and actions during the game affect the narrative.

Game developer David Cage wrote the 2,000-page script, acted as director for the four years of development, travelled to Philadelphia to research the setting, and intended to improve upon what was flawed in his 2005 game Fahrenheit. Composer Normand Corbeil wrote the score, which was recorded at Abbey Road Studios. The game was released for PlayStation 3 in February 2010, PlayStation 4 in 2016, and Microsoft Windows in 2019. Heavy Rain was a critical and commercial success, winning three BAFTA awards and selling over five million copies. The game received praise for its emotional impact, visuals, writing, controls, voice acting, and music; critics conversely faulted the controls, voice acting, and plot inconsistencies.

Gameplay: Heavy Rain is an interactive drama and action-adventure game in which the player controls four different characters from a third-person perspective. Each playable character may die depending on the player's actions, which create a branching storyline; in these cases, the player is faced with quick time events. The game is divided into multiple scenes, each centering on one of the characters. Holding down R2 moves the character forward and the left analogue stick controls the direction. Interaction with the environment is done by pressing on-screen, context-sensitive prompts, using the right analogue stick, and performing Sixaxis control movements with the DualShock 3 or 4. Also featured are difficulty levels that the player can change at any point during the game. A chapter-select screen offers the function of playing scenes over again. With PlayStation Move, the player wields either the motion and navigation controllers, or the DualShock and motion controllers.

Development: Taking over four years to make, it had a development, marketing, and distribution budget of €40 million, and a 2,000-page long script. Heavy Rain required 170 days of shooting, more than seventy actors and stuntmen, and sixty additional days to animate the faces of fifty actors. It had also sixty sets and 30,000 animations. Guillaume de Fondaumière (CFO of Quantic Dream) claimed it was the most ambitious motion capture project for a game yet. The beginning of the game was inspired by an incident where Cage briefly lost his son in a mall, which made him reflect on "what it means to love your son"; this led to the tagline "How far are you prepared to go to save someone you love?" Cage structured the game like a film, and wanted to solve the frustration he had with the "game over" message by allowing the story to continue after the death of a playable character. Each character was made to look like their actor counterpart; Madison Paige was modelled after Jacqui Ainsley, who also offered body motion capture and her likeness, while Judi Beecher provided the voice and facial motion capture. To keep the game from being boring, scenes were intentionally short. The user interface was done with Omegame Menus Master. The quick-time event system was based on that of Shenmue. The first design for Heavy Rain was a makeshift motion controller; however, it was not thought feasible at the time. Different difficulty levels were implemented to appeal to a broader sample of players.

Cage's intention with Heavy Rain was to continue the interactive storytelling and rectify the flaws of Fahrenheit. Though the game is set in a nameless city, he conducted field research in Philadelphia and hired a location scout who worked on the film of the same name, asking to be escorted to poor areas where he could speak to locals, take pictures, and film. Cage was struck by the despondency he found there and incorporated the presence of large factories near houses into the game. His inspiration included art of many kinds, but came mostly from real life. Cage researched serial killers by reading books, deciding which modus operandi and background the Origami Killer would have. He based the finger amputation scene on a childhood accident.

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Heavy Rain Part 3. New problems. (Easy New Game Blind)
heavy rain where's shaun