I really like this map, it has a lot of cool visual things going on without a low visibility gimmick.
Max difficulty with random players is fun recently, most people seem to have gotten used to the game and mechs help a lot (even if someone has them equipped normally).
I was surprised we managed to get the main objective in this run considering how badly things started. I think this is one of the cleaner games I've played against terminid. This weapon loadout is very ignorant though.
I don't see the point of complaining about current state of the highest difficulty mode when you can beat it with such unorganized play and still be ignorant of most threats with a shield backpack. Terminids could really use more enemy types for variety though. The way difficulty increase is increasing the count of 2 heavy enemies is the boring part. Automatons have way more variants of enemies and seem more complete.