Helldivers 2 Patch 01.000.300 Nerfs and Buffs Gameplay Update

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Helldivers 2
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RL-77 Airburst Rocket Launcher is actually good now

Full Patch notes
https://www.reddit.com/r/Helldivers/comments/1cfuuwu/patch_01000300/

General

Armors with armor rating above 100 now also reduce damage on headshots.

Victory poses will now only play for the extracted. (No stolen valor on my ship.)

Primary, Secondary, & Support Weapons

CB-9 Exploding Crossbow

Slightly smaller explosion

Increased stagger

Decreased number of maximum mags from 12 to 8

Increased number of magazines received from resupply from 6 to 8

Slight reduction in ergonomics

Muzzle velocity increased

LAS-99 Quasar Cannon

Increased recharge time by 5 seconds

BR-14 Adjudicator

Full auto is now the default fire mode

Reduced recoil

Increased maximum mags from 6 to 8

Increased number of magazines received from resupply from 6 to 8

Now placed amongst assault rifles

Laser Cannon

Slightly increased damage

Slightly reduced damage versus large volume bodies

SG-8P Punisher Plasma

Decreased maximum mags from 12 to 8

Increased amount of magazines received from resupply from 6 to 8

Increased projectile speed, but will still keep a similar range

Decreased damage falloff on the explosion

Now placed in the energy weapons category

ARC-12 Blitzer

Increased shots per minute from 30 to 45

Now placed in the energy weapons category

R-36 Eruptor

Decreased number of maximum mags from 12 to 6

Explosion damage drops off slightly faster

LAS-16 Sickle

Decreased amount of magazines from 6 down to 3

Scythe

Increased damage from 300 to 350

Decreased max number of mags from 6 down to 4

Railgun

Increased armor penetration in both safe mode and unsafe mode

Stagger force slightly reduced

MG-101 Heavy Machine Gun

Third person crosshair enabled

Diligence Counter Sniper

Damage increased from 128 to 140

Ergonomics improved

Diligence

Damage increased from 112 to 125

P-19 Redeemer

Slight increase in recoil

Peacemaker

Increased damage from 60 to 75

Senator

Increased damage from 150 to 175

Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably

Dagger

Increased damage from 150 to 200

Liberator

Damage increased from 55 to 60

Liberator Concussive

Damage increased from 55 to 65

Dominator

Damage decreased from 300 to 275

Guard Dog Rover

Decreased damage by 30%

Guard Dog

Slight increase in damage

Burning damage reduced by 15%

Stratagems

Machinegun Sentry

Increased health to match other Sentries

Tesla Tower

Increased health by 33%

RL-77 Airburst Rocket Launcher

Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers.

Reduced proximity radius

Enemies
Balancing adjustments have been made to:

Bile Spewer and Nursing Spewers movespeed slightly reduced

Hulks: Force required for them to stagger slightly increased

Hulk Scorcher direct flamethrower damage reduced by 20%

Devastator fire rate slightly increased (only the standard devastator)

Gunships sideways movement slightly increased

Scout strider Riders now less vulnerable to explosions

Fog Generators health and armor increased


Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties.


The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.

3rd Person Shooter mix between Outriders and Starship Troopers, maybe a bit of Gears of War in there too. Playing on Pc

HELLDIVERS™ 2 Steam
https://store.steampowered.com/app/553850/HELLDIVERS_2/

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