Helldivers Objective - Capture Area (Bugs)
With Bugs, as with other factions completing Capture Area are toughest solo and get increasingly easier the more people you have on team. The key is to hold ground long enough and keep enemies far enough away that it doesn't slow down the rate of Capture. The team should quickly dispatch any enemies that break past defenses and get within circumference and not worry about enemies that are trapped / stunned further away.
Team should not leave Capture Area or they risk losing progress made. When leaving actual Capture Area on edge of screen due to poor formations, also risk enemies alarming and spawning right on it rather than coming in from outer edges while team stands centered around it.
If the enemy has an Impaler,, a good strategy is to move a bit out from the Capture Area location until the tentacles sprout and then move back closer to the Capture Area. At this point as long as the tentacles can't reach any of you, they are okay to ignore aside from them slowing down the rate of Capture. If you are not able to take out the Impaler at range, then you can either wait out the tentacles which will retract within certain amount of time or you can shoot (or Melee) them to retract early.
Impaler getting hit by Stun Mine, Stun Grenade, or shot from RX-1 makes it retract its tentacles for full duration of its stun state. This buys team time to take it out or team can coordinate and just keep it stunned for whole capture duration.
If you are being overrun, sometimes it is wiser to just leave it and return to it later.
This video has 3 captures from same mission played with ran_red where we purposely limited ourselves to never firing any shots and using Melee and Stratagems only.
This is one of the most challenging scenarios we have come up with yet. Being able to fire the Primary to take out scouts or mantis so easily goes under appreciated until you try something crazy like a No Shots Challenge.